Atlantean Trilogy Archive
An armorer's hall lined with racks of swords, spears and shields, a smith at a glowing forge, and a trident statue in a sunken city beyond.

Weapons, armor and equipment

Weapons, armor, shields, supplies, animals, vehicles and ships, with what each costs.

Kind

233 weapons, armor and equipment

  1. AdzeWeapon1-8A heavy cutting tool pressed into service as a weapon; no price is listed for it.
  2. Ale (pint)Equipment5 C.P.A pint of ale.
  3. AlembicMagical/alchemical equipment1 G.P.A sealed still for distilling.
  4. Apothecary jarsMagical/alchemical equipment12 for 1 G.P.Glass jars for keeping herbs and similar stock.
  5. Back packEquipment1 G.P.A pack worn on the back.
  6. Balance & weightsMagical/alchemical equipment25 G.P.A scale set for measuring out ingredients.
  7. Bandolier beltMagical/alchemical equipment10 G.P.A belt that carries up to ten vials.
  8. BargeShipA flat cargo boat; listed in movement tables only, with no price.
  9. Bastard swordWeapon1-12A hand-and-a-half sword.
  10. Battering ramSiege weapon3d10A ram for smashing gates and walls; no price is listed.
  11. BeakersMagical/alchemical equipment12 for 10 S.P.Open vessels for liquids.
  12. BellowsMagical/alchemical equipment5 S.P.A hand pump for stoking a fire.
  13. Belt pouchEquipment5 S.P.A small pouch worn on the belt.
  14. Bit, bridle, harnessEquipment1 G.P.Basic tack for a riding or draft animal.
  15. Bite (Andaman)Unarmed attack1-4The stronger bite of the Andaman race.
  16. Bite (humanoid, except Andaman)Unarmed attack1-2A humanoid bite.
  17. Black jackWeapon1-6A small weighted cosh for clubbing a victim.
  18. Blow gunWeaponnone actualA tube for puffing darts; it inflicts no damage on its own.
  19. BlowtubeMagical/alchemical equipment2 G.P.A tube for puffing powders and dusts.
  20. BolasWeapon1-4, entangleWeighted cords thrown to wrap around and entangle a target.
  21. Bone scroll/map caseEquipment5 G.P.A scroll or map case made of bone.
  22. BoomerangWeapon1-6A curved throwing stick.
  23. Boots (high)Equipment1 G.P.Tall boots.
  24. Boots (low)Equipment5 S.P.Short boots.
  25. BrazierMagical/alchemical equipment2 S.P.A pan for holding hot coals.
  26. Bronze/copper shieldShield10 G.P.A metal shield of bronze or copper. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
  27. Butterfly knifeWeapon1-6A folding knife, bought in pairs.
  28. CamelAnimal50 G.P.A desert pack and riding beast.
  29. CandleEquipment12 for 1 S.P.Candles, sold by the dozen.
  30. Cap (cloth)Equipment5 C.P.A cloth cap.
  31. Cap (leather)Equipment1 S.P.A leather cap.
  32. CarriageVehicle150 G.P.An enclosed passenger coach.
  33. Cat 'o' nine tailsWeapon1-4A many-thonged lash.
  34. CauldronMagical/alchemical equipment2 S.P.A big kettle for mixing.
  35. CestusWeapon1-6A weighted fighting gauntlet worn on the fist.
  36. Chain mailArmor200+ G.P.Interlinked metal rings; made only by elves and dwarves.
  37. Chain mail bardingEquipment200 G.P.Chain armor for a mount.
  38. Chalk (1 circle of protection)Magical/alchemical equipment1 S.P.Enough ritual chalk to draw one protective circle.
  39. ChariotVehicle300 G.P.A two-wheeled horse car.
  40. Claws (Andaman)Unarmed attack1-3 eachAndaman claw strikes.
  41. CloakEquipment4 S.P.A plain cloak.
  42. Club/cudgelWeapon1-8A plain wooden bludgeon; no price is listed.
  43. Covered galley with brass ramSiege weapon700 G.P.A protected ramming vessel listed among siege weapons.
  44. CrucibleMagical/alchemical equipment1 G.P.A pot for melting metals.
  45. CruetMagical/alchemical equipment12 for 2 S.P.A small glass bottle for oils and liquids.
  46. CuspsMagical/alchemical equipmentpair for 5 G.P.Tiny glass lenses worn over the eye.
  47. DaggerWeapon1-6A short stabbing blade, sold with a scabbard.
  48. Draft horseAnimal20 G.P.A horse for hauling.
  49. Dueling swordWeapon1-6A light blade for fencing, needing only Strength 6.
  50. Eagle (untrained)Animal50+ G.P.An untrained eagle.
  51. ElephantAnimal400+ G.P.An elephant for labor or riding.
  52. Elephant tower (2-6 man)Equipment200 G.P.A fighting tower for an elephant's back holding 2-6.
  53. Feed bagEquipment5 C.P.A nosebag for feeding an animal.
  54. FlailWeapon2-8A one-handed flail; it uses the same damage line as the mace.
  55. FunnelMagical/alchemical equipment12 for 2 S.P.A glass cone for pouring.
  56. GarrotteWeapon1-6 per rd.A strangling cord that keeps doing damage each round.
  57. Glass-working toolsMagical/alchemical equipment25 G.P.Kit for blowing and shaping glassware.
  58. Gloves (cloth)Equipment1 S.P.Cloth gloves.
  59. Gloves (leather)Equipment2 S.P.Leather gloves.
  60. Grappling hookEquipment1 G.P.A hook for climbing lines.
  61. Guard dogAnimal10 G.P.A dog trained to guard.
  62. HalberdWeapon2-12A pole weapon combining axe blade and spike.
  63. Hand axeWeapon1-8A one-handed chopping axe.
  64. Harlequin's costumeEquipment5 G.P.A jester's motley outfit.
  65. Harlequin's make-up kitEquipment10 G.P.Face paints for performance or disguise.
  66. Hawk (untrained)Animal25 G.P.An untrained hawk.
  67. Heavy ballistaSiege weapon3-36A large torsion engine throwing stones.
  68. Heavy catapultSiege weapon3-30The longest-ranged siege engine listed.
  69. Heavy cloak (fur)Equipment4 G.P.A warm fur cloak.
  70. Heavy crossbowWeapon1-8A powerful crossbow firing heavy quarrels.
  71. Heavy quarrels (20)Ammunition2 G.P.Twenty bolts for a heavy crossbow.
  72. Holy ritual vestmentsMagical/alchemical equipment20+ G.P.Ceremonial garb for religious rites.
  73. Holy symbol (silver)Magical/alchemical equipment10 G.P.A silver emblem of a deity.
  74. Holy symbol (simple)Magical/alchemical equipment1-10 S.P.A plain emblem of a deity.
  75. Holy water (1 vial)Magical/alchemical equipment20 G.P.A single vial of blessed water.
  76. Hooded cloakEquipment5 S.P.A cloak with a hood.
  77. Horse meal (1 day)Equipment1 C.P.A day's feed for a horse.
  78. Hour glassMagical/alchemical equipment5 G.P.A sand timer, sold in several durations.
  79. Howdah (seat: camel/elephant)Equipment20/40 G.P.A riding seat: 20 G.P. for a camel, 40 G.P. for an elephant.
  80. Hunting dogAnimal5 G.P.A hound for the hunt.
  81. Hunting falconAnimal100+ G.P.A trained falcon.
  82. Ice axeEquipment1 G.P.A climber's axe.
  83. Incense (1 simple ritual)Magical/alchemical equipment1 G.P.Incense for a single simple ritual.
  84. Ink (non-magical)Magical/alchemical equipment1 S.P.Ordinary writing ink.
  85. Iron chest (large)Equipment30 G.P.A large iron chest.
  86. Iron chest (medium)Equipment20 G.P.A medium iron chest.
  87. Iron chest (small)Equipment10 G.P.A small iron-bound chest.
  88. Iron shieldShield20 G.P.A sturdy iron shield. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
  89. JavelinWeapon1-6A light throwing spear.
  90. Jewelers' toolsMagical/alchemical equipmentset for 25 G.P.A set of tools and dies for metalwork and jewelry.
  91. KatanaWeapon1-10A curved, single-edged sword.
  92. KickUnarmed attack1-4An untrained kick.
  93. Kick (martial artist)Unarmed attack1-6A martial artist's kick.
  94. Lamp oil (pint)Equipment1 G.P.A pint of lamp fuel.
  95. LanceWeapon3-18A long spear with the highest damage range of any listed hand weapon.
  96. LanternEquipment10 G.P.An oil lantern.
  97. Large galleyShip25,000 G.P.A large oared ship.
  98. Large sailing vessel (merchant)Ship20,000 G.P.A big merchant sailing ship.
  99. Large waterskin (holds 2 gallons)Equipment4 S.P. (full)A large skin of water, priced full.
  100. Leather armorArmor5 G.P.Basic leather armor.
  101. Leather bardingEquipment50 G.P.Leather armor for a mount.
  102. LensMagical/alchemical equipment10 G.P.A concave magnifying glass.
  103. Light ballistaSiege weapon3-18A bolt thrower that hurls javelins.
  104. Light catapultSiege weapon3-24A stone-throwing engine.
  105. Light crossbowWeapon1-6A lighter mechanical bow firing light quarrels.
  106. Light quarrels (20)Ammunition1 G.P.Twenty bolts for a light crossbow.
  107. LitterVehicle1 G.P.A carried chair or couch.
  108. Lodging (average, per evening)Equipment1 S.P.An average night's lodging.
  109. Lodging (cheap, per evening)Equipment5 C.P.A cheap night's lodging.
  110. Lodging (good, per evening)Equipment1+ G.P.A good night's lodging.
  111. Long boatShip200 G.P.A long oared boat.
  112. Long bowWeapon1-8A tall war bow with the longest reach of any hand-held missile weapon; it demands a Strength of 14.
  113. Long bow arrows (20)Ammunition1 G.P.A bundle of twenty arrows for a long bow.
  114. Long swordWeapon1-10The standard knightly sword.
  115. MaceWeapon2-8A flanged or knobbed metal club.
  116. Mallet (wooden)Equipment5 S.P.A wooden hammer.
  117. Mead (pint)Equipment2 S.P.A pint of mead.
  118. Meal (full)Equipment1 S.P.A full tavern meal.
  119. Meal (simple)Equipment2 C.P.A plain tavern meal.
  120. Medium (2-8 man) boat or canoeShip100 G.P.A boat for up to eight.
  121. Mirror (metal)Equipment2 G.P.A polished metal mirror.
  122. Money pouchEquipment1 S.P.A purse for coins.
  123. Mortar & pestleMagical/alchemical equipment1 G.P.For grinding ingredients to powder.
  124. MuleAnimal10 G.P.A hardy pack animal.
  125. Mule cartVehicle10 G.P.A small cart drawn by a mule.
  126. NunchakasWeapon1-6Two short sticks joined by a cord or chain.
  127. Ocelot/cheetah (tame)Animal200 G.P.A tamed hunting cat.
  128. Onager (wild ass)Animal15 G.P.A wild ass.
  129. OxAnimal15 G.P.A draft ox.
  130. Ox cartVehicle20 G.P.A cart drawn by oxen.
  131. Padded armorArmor2 G.P.Quilted cloth armor, the cheapest protection.
  132. ParchmentMagical/alchemical equipment1 G.P.Writing material.
  133. PikeWeapon2-12A very long infantry spear.
  134. Pitch forkWeapon1-6A farm fork used as an improvised weapon; no price is listed.
  135. PitonsEquipment10/1 G.P.Climbing pitons, ten per price.
  136. Plate armorArmor2000+ G.P.Full plate; rare and made only by elves and dwarves.
  137. Plate mailArmor500+ G.P.Plate reinforcement over mail.
  138. Plate mail bardingEquipment400 G.P.Plate armor for a mount.
  139. Prayer beadsMagical/alchemical equipment1 G.P.A string of beads for devotions.
  140. PrismMagical/alchemical equipment10 G.P.A glass that splits light.
  141. PunchUnarmed attack1-3A bare-fisted blow.
  142. Punch (boxer or martial artist)Unarmed attack1-4A trained fighter's punch.
  143. Quill penMagical/alchemical equipment1 S.P.A feather pen.
  144. Quiver (long bow, holds 20 arrows)Equipment1 G.P.Holds twenty long-bow arrows.
  145. Quiver (short bow, holds 20 arrows)Equipment5 S.P.Holds twenty short-bow arrows.
  146. RaftShip10 G.P.A simple log raft.
  147. RazorWeapon1-3A tiny cutting blade; no price is listed.
  148. RetortMagical/alchemical equipment1 G.P.An open-ended distilling vessel.
  149. Riding horse (light)Animal25 G.P.An ordinary saddle horse.
  150. Ring or scale mailArmor50+ G.P.Metal rings or scales on a backing.
  151. Ritual vestmentsMagical/alchemical equipment10+ G.P.Robes worn for magical rituals.
  152. Ritual vestments (clothing list)Equipment10 G.P.Ceremonial garments as priced in the clothing list.
  153. RobeEquipment5 S.P.A simple robe.
  154. RockWeapon1-4 per 5 lbs.A thrown stone whose damage scales with its weight.
  155. Rope (50')Equipment5 S.P.Fifty feet of rope.
  156. Rum (pint)Equipment5 S.P.A pint of rum.
  157. Sack (large)Equipment5 C.P.A large sack.
  158. Sack (small)Equipment2 C.P.A small sack.
  159. SaddleEquipment10 G.P.A riding saddle.
  160. Saddle bagsEquipment1 G.P.Bags slung over a saddle.
  161. ScimitarWeapon1-8A curved slashing sword, sold with a scabbard.
  162. Scroll/map caseEquipment5 S.P.A leather tube for carrying scrolls or maps.
  163. ShirikenWeapon1-2Throwing stars, sold by the dozen.
  164. Short bowWeapon1-6A compact bow usable at moderate range.
  165. Short bow arrows (20)Ammunition5 S.P.A bundle of twenty arrows for a short bow.
  166. Short swordWeapon1-8A short one-handed blade with no Strength minimum.
  167. Shoulder pouch (large)Equipment1 G.P.A large bag slung from the shoulder.
  168. SickleWeapon1-6A curved harvesting blade; no price is listed.
  169. Siege towerSiege weapon500 G.P. (with ramp)A movable tower with a ramp for storming walls; it deals no damage itself.
  170. SlingWeapon1-4A cord pouch that hurls stones or bullets.
  171. Sling bullets (20)Ammunition2 C.P.Twenty shaped shot for a sling.
  172. Sling staffWeaponA two-handed staff sling that outranges the hand sling.
  173. Small (2-man) boat or canoeShip20 G.P.A two-person boat.
  174. Small galleyShip15,000 G.P.A small oared warship.
  175. Small sailing vesselShip5,000 G.P.A small sailing ship.
  176. Small waterskin (holds 2 qts.)Equipment2 S.P. (full)A small skin of water, priced full.
  177. SpearWeapon1-8A basic thrusting or throwing spear.
  178. SpellbookMagical/alchemical equipment100 G.P.A book recording the spells a caster knows.
  179. SpikesEquipment10/1 S.P.Iron spikes, ten per price.
  180. Spy glassEquipment20 G.P.A telescope.
  181. Stable (1 animal)Equipment1-2 C.P.Stabling for one animal.
  182. StaffWeapon1-8A long wooden fighting staff.
  183. Standard rations (1 day)Equipment1 S.P.A day's travel food.
  184. Strangle (with hands)Unarmed attack1-4 per roundChoking a victim by hand.
  185. Studded leatherArmor10 G.P.Leather reinforced with metal studs.
  186. Tent (1-2 people)Equipment5 G.P.A two-person tent.
  187. Tent (1-4 people)Equipment10 G.P.A four-person tent.
  188. Test kitMagical/alchemical equipment10 G.P.Tools for analyzing substances and mixtures.
  189. Thieves' tools (lockpicks)Equipment25 G.P.Lockpicks and related tools.
  190. Throwing axeWeapon1-6A light axe balanced for hurling.
  191. Throwing knifeWeapon1-4A small balanced knife for throwing.
  192. Throwing netWeaponentangleA weighted net cast to trap a foe rather than wound it.
  193. Tinder boxEquipment1 G.P.Flint and tinder for fire-starting.
  194. TongsMagical/alchemical equipment1 S.P.Clamps for handling hot glassware.
  195. TorchEquipment10 for 1 S.P.Torches, sold by the ten.
  196. TridentWeapon2-8A three-pronged spear.
  197. Tunic/breeches (cloth)Equipment4 S.P.Cloth clothes.
  198. Tunic/breeches (leather or hide)Equipment1 G.P.Leather or hide clothes.
  199. Two-handed axeWeapon1-12A great axe swung with both hands for heavy damage.
  200. Two-handed flailWeapon1-10A large flail wielded in both hands.
  201. Two-handed swordWeapon2-16A massive greatsword; the most expensive and damaging sword listed.
  202. Two-handed war hammerWeapon1-12A huge maul, the heaviest weapon on the chart.
  203. Type I armorArmorThe lightest armor class: cloth, padding or soft leather.
  204. Type II armorArmorStiffened leather or thick hides.
  205. Type III armorArmorLeather or quilting reinforced with studs or rings.
  206. Type IV armorArmorChain mail; the first class to hamper Dexterity saves.
  207. Type V armorArmorHeavy composite armors of plates, scales or lamellae.
  208. Type VI armorArmorFull plate, the best protection and the worst Dexterity penalty.
  209. Vat (copper)Magical/alchemical equipment5 G.P.A lidded copper tank, priced by volume.
  210. VellumMagical/alchemical equipment1-10 G.P.Fine writing skin.
  211. Vest (leather)Equipment8 S.P.A leather vest.
  212. Vial (copper)Magical/alchemical equipment12 for 2 G.P.Sealable copper vessels for liquids.
  213. Vial (glass)Magical/alchemical equipment12 for 4 S.P.Sealable glass vessels for liquids.
  214. Vial (porcelain)Magical/alchemical equipment12 for 2 S.P.Sealable porcelain vessels for liquids.
  215. Wagon (heavy)Vehicle200 G.P.A heavy freight wagon.
  216. Wagon (light)Vehicle100 G.P.A light wagon.
  217. War camelAnimal75 G.P.A camel trained for combat.
  218. War chariotVehicle500+ G.P.A chariot built for battle.
  219. War dartWeapon1-4A heavy hand-thrown dart.
  220. War elephantAnimal800+ G.P.An elephant trained for battle.
  221. War hammerWeapon1-8A one-handed battle hammer.
  222. War pickWeapon1-10A heavy pick built to punch through armor; no price is listed.
  223. Warhorse (heavy)Animal200 G.P.A heavy war charger.
  224. Warhorse (light)Animal100 G.P.A light cavalry horse.
  225. WarshipShip30,000 G.P.The costliest vessel listed.
  226. WhipWeapon1-6 or entangleA lash that can either cut or snare an opponent.
  227. Wine (pint)Equipment1 S.P.A pint of wine.
  228. Wineskin (holds 2 pints)Equipment1 S.P. (full)A skin bag of wine, priced full.
  229. Wooden chest (large)Equipment15 G.P.A large wooden chest.
  230. Wooden chest (medium)Equipment10 G.P.A medium wooden chest.
  231. Wooden chest (small)Equipment5 G.P.A small wooden chest.
  232. Wooden/animal hide shieldShield5 S.P.A cheap wood or hide shield. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
  233. Yoke (per ox)Equipment1 S.P.A yoke for one ox.