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233 weapons, armor and equipment
- AdzeA heavy cutting tool pressed into service as a weapon; no price is listed for it.
- Ale (pint)A pint of ale.
- AlembicA sealed still for distilling.
- Apothecary jarsGlass jars for keeping herbs and similar stock.
- Back packA pack worn on the back.
- Balance & weightsA scale set for measuring out ingredients.
- Bandolier beltA belt that carries up to ten vials.
- BargeA flat cargo boat; listed in movement tables only, with no price.
- Bastard swordA hand-and-a-half sword.
- Battering ramA ram for smashing gates and walls; no price is listed.
- BeakersOpen vessels for liquids.
- BellowsA hand pump for stoking a fire.
- Belt pouchA small pouch worn on the belt.
- Bit, bridle, harnessBasic tack for a riding or draft animal.
- Bite (Andaman)The stronger bite of the Andaman race.
- Bite (humanoid, except Andaman)A humanoid bite.
- Black jackA small weighted cosh for clubbing a victim.
- Blow gunA tube for puffing darts; it inflicts no damage on its own.
- BlowtubeA tube for puffing powders and dusts.
- BolasWeighted cords thrown to wrap around and entangle a target.
- Bone scroll/map caseA scroll or map case made of bone.
- BoomerangA curved throwing stick.
- Boots (high)Tall boots.
- Boots (low)Short boots.
- BrazierA pan for holding hot coals.
- Bronze/copper shieldA metal shield of bronze or copper. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
- Butterfly knifeA folding knife, bought in pairs.
- CamelA desert pack and riding beast.
- CandleCandles, sold by the dozen.
- Cap (cloth)A cloth cap.
- Cap (leather)A leather cap.
- CarriageAn enclosed passenger coach.
- Cat 'o' nine tailsA many-thonged lash.
- CauldronA big kettle for mixing.
- CestusA weighted fighting gauntlet worn on the fist.
- Chain mailInterlinked metal rings; made only by elves and dwarves.
- Chain mail bardingChain armor for a mount.
- Chalk (1 circle of protection)Enough ritual chalk to draw one protective circle.
- ChariotA two-wheeled horse car.
- Claws (Andaman)Andaman claw strikes.
- CloakA plain cloak.
- Club/cudgelA plain wooden bludgeon; no price is listed.
- Covered galley with brass ramA protected ramming vessel listed among siege weapons.
- CrucibleA pot for melting metals.
- CruetA small glass bottle for oils and liquids.
- CuspsTiny glass lenses worn over the eye.
- DaggerA short stabbing blade, sold with a scabbard.
- Draft horseA horse for hauling.
- Dueling swordA light blade for fencing, needing only Strength 6.
- Eagle (untrained)An untrained eagle.
- ElephantAn elephant for labor or riding.
- Elephant tower (2-6 man)A fighting tower for an elephant's back holding 2-6.
- Feed bagA nosebag for feeding an animal.
- FlailA one-handed flail; it uses the same damage line as the mace.
- FunnelA glass cone for pouring.
- GarrotteA strangling cord that keeps doing damage each round.
- Glass-working toolsKit for blowing and shaping glassware.
- Gloves (cloth)Cloth gloves.
- Gloves (leather)Leather gloves.
- Grappling hookA hook for climbing lines.
- Guard dogA dog trained to guard.
- HalberdA pole weapon combining axe blade and spike.
- Hand axeA one-handed chopping axe.
- Harlequin's costumeA jester's motley outfit.
- Harlequin's make-up kitFace paints for performance or disguise.
- Hawk (untrained)An untrained hawk.
- Heavy ballistaA large torsion engine throwing stones.
- Heavy catapultThe longest-ranged siege engine listed.
- Heavy cloak (fur)A warm fur cloak.
- Heavy crossbowA powerful crossbow firing heavy quarrels.
- Heavy quarrels (20)Twenty bolts for a heavy crossbow.
- Holy ritual vestmentsCeremonial garb for religious rites.
- Holy symbol (silver)A silver emblem of a deity.
- Holy symbol (simple)A plain emblem of a deity.
- Holy water (1 vial)A single vial of blessed water.
- Hooded cloakA cloak with a hood.
- Horse meal (1 day)A day's feed for a horse.
- Hour glassA sand timer, sold in several durations.
- Howdah (seat: camel/elephant)A riding seat: 20 G.P. for a camel, 40 G.P. for an elephant.
- Hunting dogA hound for the hunt.
- Hunting falconA trained falcon.
- Ice axeA climber's axe.
- Incense (1 simple ritual)Incense for a single simple ritual.
- Ink (non-magical)Ordinary writing ink.
- Iron chest (large)A large iron chest.
- Iron chest (medium)A medium iron chest.
- Iron chest (small)A small iron-bound chest.
- Iron shieldA sturdy iron shield. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
- JavelinA light throwing spear.
- Jewelers' toolsA set of tools and dies for metalwork and jewelry.
- KatanaA curved, single-edged sword.
- KickAn untrained kick.
- Kick (martial artist)A martial artist's kick.
- Lamp oil (pint)A pint of lamp fuel.
- LanceA long spear with the highest damage range of any listed hand weapon.
- LanternAn oil lantern.
- Large galleyA large oared ship.
- Large sailing vessel (merchant)A big merchant sailing ship.
- Large waterskin (holds 2 gallons)A large skin of water, priced full.
- Leather armorBasic leather armor.
- Leather bardingLeather armor for a mount.
- LensA concave magnifying glass.
- Light ballistaA bolt thrower that hurls javelins.
- Light catapultA stone-throwing engine.
- Light crossbowA lighter mechanical bow firing light quarrels.
- Light quarrels (20)Twenty bolts for a light crossbow.
- LitterA carried chair or couch.
- Lodging (average, per evening)An average night's lodging.
- Lodging (cheap, per evening)A cheap night's lodging.
- Lodging (good, per evening)A good night's lodging.
- Long boatA long oared boat.
- Long bowA tall war bow with the longest reach of any hand-held missile weapon; it demands a Strength of 14.
- Long bow arrows (20)A bundle of twenty arrows for a long bow.
- Long swordThe standard knightly sword.
- MaceA flanged or knobbed metal club.
- Mallet (wooden)A wooden hammer.
- Mead (pint)A pint of mead.
- Meal (full)A full tavern meal.
- Meal (simple)A plain tavern meal.
- Medium (2-8 man) boat or canoeA boat for up to eight.
- Mirror (metal)A polished metal mirror.
- Money pouchA purse for coins.
- Mortar & pestleFor grinding ingredients to powder.
- MuleA hardy pack animal.
- Mule cartA small cart drawn by a mule.
- NunchakasTwo short sticks joined by a cord or chain.
- Ocelot/cheetah (tame)A tamed hunting cat.
- Onager (wild ass)A wild ass.
- OxA draft ox.
- Ox cartA cart drawn by oxen.
- Padded armorQuilted cloth armor, the cheapest protection.
- ParchmentWriting material.
- PikeA very long infantry spear.
- Pitch forkA farm fork used as an improvised weapon; no price is listed.
- PitonsClimbing pitons, ten per price.
- Plate armorFull plate; rare and made only by elves and dwarves.
- Plate mailPlate reinforcement over mail.
- Plate mail bardingPlate armor for a mount.
- Prayer beadsA string of beads for devotions.
- PrismA glass that splits light.
- PunchA bare-fisted blow.
- Punch (boxer or martial artist)A trained fighter's punch.
- Quill penA feather pen.
- Quiver (long bow, holds 20 arrows)Holds twenty long-bow arrows.
- Quiver (short bow, holds 20 arrows)Holds twenty short-bow arrows.
- RaftA simple log raft.
- RazorA tiny cutting blade; no price is listed.
- RetortAn open-ended distilling vessel.
- Riding horse (light)An ordinary saddle horse.
- Ring or scale mailMetal rings or scales on a backing.
- Ritual vestmentsRobes worn for magical rituals.
- Ritual vestments (clothing list)Ceremonial garments as priced in the clothing list.
- RobeA simple robe.
- RockA thrown stone whose damage scales with its weight.
- Rope (50')Fifty feet of rope.
- Rum (pint)A pint of rum.
- Sack (large)A large sack.
- Sack (small)A small sack.
- SaddleA riding saddle.
- Saddle bagsBags slung over a saddle.
- ScimitarA curved slashing sword, sold with a scabbard.
- Scroll/map caseA leather tube for carrying scrolls or maps.
- ShirikenThrowing stars, sold by the dozen.
- Short bowA compact bow usable at moderate range.
- Short bow arrows (20)A bundle of twenty arrows for a short bow.
- Short swordA short one-handed blade with no Strength minimum.
- Shoulder pouch (large)A large bag slung from the shoulder.
- SickleA curved harvesting blade; no price is listed.
- Siege towerA movable tower with a ramp for storming walls; it deals no damage itself.
- SlingA cord pouch that hurls stones or bullets.
- Sling bullets (20)Twenty shaped shot for a sling.
- Sling staffA two-handed staff sling that outranges the hand sling.
- Small (2-man) boat or canoeA two-person boat.
- Small galleyA small oared warship.
- Small sailing vesselA small sailing ship.
- Small waterskin (holds 2 qts.)A small skin of water, priced full.
- SpearA basic thrusting or throwing spear.
- SpellbookA book recording the spells a caster knows.
- SpikesIron spikes, ten per price.
- Spy glassA telescope.
- Stable (1 animal)Stabling for one animal.
- StaffA long wooden fighting staff.
- Standard rations (1 day)A day's travel food.
- Strangle (with hands)Choking a victim by hand.
- Studded leatherLeather reinforced with metal studs.
- Tent (1-2 people)A two-person tent.
- Tent (1-4 people)A four-person tent.
- Test kitTools for analyzing substances and mixtures.
- Thieves' tools (lockpicks)Lockpicks and related tools.
- Throwing axeA light axe balanced for hurling.
- Throwing knifeA small balanced knife for throwing.
- Throwing netA weighted net cast to trap a foe rather than wound it.
- Tinder boxFlint and tinder for fire-starting.
- TongsClamps for handling hot glassware.
- TorchTorches, sold by the ten.
- TridentA three-pronged spear.
- Tunic/breeches (cloth)Cloth clothes.
- Tunic/breeches (leather or hide)Leather or hide clothes.
- Two-handed axeA great axe swung with both hands for heavy damage.
- Two-handed flailA large flail wielded in both hands.
- Two-handed swordA massive greatsword; the most expensive and damaging sword listed.
- Two-handed war hammerA huge maul, the heaviest weapon on the chart.
- Type I armorThe lightest armor class: cloth, padding or soft leather.
- Type II armorStiffened leather or thick hides.
- Type III armorLeather or quilting reinforced with studs or rings.
- Type IV armorChain mail; the first class to hamper Dexterity saves.
- Type V armorHeavy composite armors of plates, scales or lamellae.
- Type VI armorFull plate, the best protection and the worst Dexterity penalty.
- Vat (copper)A lidded copper tank, priced by volume.
- VellumFine writing skin.
- Vest (leather)A leather vest.
- Vial (copper)Sealable copper vessels for liquids.
- Vial (glass)Sealable glass vessels for liquids.
- Vial (porcelain)Sealable porcelain vessels for liquids.
- Wagon (heavy)A heavy freight wagon.
- Wagon (light)A light wagon.
- War camelA camel trained for combat.
- War chariotA chariot built for battle.
- War dartA heavy hand-thrown dart.
- War elephantAn elephant trained for battle.
- War hammerA one-handed battle hammer.
- War pickA heavy pick built to punch through armor; no price is listed.
- Warhorse (heavy)A heavy war charger.
- Warhorse (light)A light cavalry horse.
- WarshipThe costliest vessel listed.
- WhipA lash that can either cut or snare an opponent.
- Wine (pint)A pint of wine.
- Wineskin (holds 2 pints)A skin bag of wine, priced full.
- Wooden chest (large)A large wooden chest.
- Wooden chest (medium)A medium wooden chest.
- Wooden chest (small)A small wooden chest.
- Wooden/animal hide shieldA cheap wood or hide shield. Shields prevent undefended attacks from the shielded flank, add +2 to parry rolls, and can bash for 1-6.
- Yoke (per ox)A yoke for one ox.