
Leather armor
Equipment, Armor
Basic leather armor.
From the book
Leather armor costs 5 G.P. Soft leather is Type I, absorbing 1 point of damage per attack; hard leather is Type II, absorbing 2. Neither affects Dexterity saves.
With the optional wear rules, immersion in salt water gives leather a 5% chance of needing replacement and 15% of needing repair, and a single hit of 20+ points gives 25% and 50%. Repair runs 20-50% of the replacement cost, and tinkers charge 2-8 C.P. to clean and polish armor. Spell casters other than paladins cannot wear it.
At a glance
- Cost
- 5 G.P.
- Armor type
- Type I (soft) or Type II (hard)
- Spell casters
- Cannot be worn by spell casters (paladins excepted)
- Repair cost
- 20-50% of replacement cost (optional wear rules)
Price list does not state the armor Type; mapping to Types is inferred from the p. 66 armor table.