Atlantean Trilogy Archive
An armorer's hall lined with racks of swords, spears and shields, a smith at a glowing forge, and a trident statue in a sunken city beyond.

Small sailing vessel

Equipment, Ship

A small sailing ship.

From the book

A small sailing ship costs 5,000 G.P. It is the fastest craft on the water tables at 100 miles a day, with room for 10,000 lb. of cargo, and Basic Seamanship is enough to pilot one.

Sailing speed depends on a d6 wind roll: 1 is calm and no movement, 2 halves speed, 3-4 give the normal rate, 5 adds 50%, and 6 is a storm lasting d4 x d12 hours that drives the ship in a random direction. A Witchwind spell can push any sailing craft up to 100 miles a day.

At a glance

Price
5,000 G.P.
Miles per day on water
100 (sm. sail)
Cargo limit
10,000 lbs.
Wind
Sail craft use the d6 wind factor table (p. 168)

Movement/cargo figures are given by general craft type; matching them to this price-list entry is inferred.