Atlantean Trilogy Archive
An armorer's hall lined with racks of swords, spears and shields, a smith at a glowing forge, and a trident statue in a sunken city beyond.

Kick (martial artist)

Equipment, Unarmed attack

A martial artist's kick.

From the book

A martial artist's kick deals 1-6 damage plus Strength bonuses. Unlike hand strikes, only one kick is allowed per attack, but it can instead be used as a leg sweep: the victim needs a save vs Dexterity to stay standing.

A kick can also try to stun under the specific hit rule: a hit deals double damage, and a target who fails a save vs Constitution spends 1-4 rounds stunned. With Martial Arts II, a jump kick can strike up to 5 ft. above the ground, plus 1/2 ft. per level. Martial arts cannot be used in metal armor.

At a glance

Damage
1-6