Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Magic items

Staves, rods, wands, amulets, medallions, rings and enchanted arms, and how each is made.

Kind

143 magic items

  1. Amulet of Protection from CursesAmuletGrants a small saving-throw bonus against all curses.
  2. Amulet of Protection from Death MagicAmuletGives a small bonus to saves against death spells.
  3. Amulet of Protection from DiseaseAmuletMakes the wearer almost wholly immune to disease.
  4. Amulet of Protection from DrowningAmuletPrevents the wearer from dying by drowning.
  5. Amulet of Protection from DrunkenessAmuletKeeps the wearer sober no matter how much alcohol is consumed.
  6. Amulet of Protection from Magical InfluenceAmuletGives a small bonus against spells that sway or control the mind.
  7. Amulet of Protection from PossessionAmuletGives a small bonus to resist being possessed by spirits, demons or magic.
  8. Bag of HoldingMiscellaneous magic itemA container that works like the Extra-Dimensional Space spell of Enchantment.
  9. Boots of DancingMiscellaneous magic itemA prankster's item: ordinary-looking boots that force anyone who puts them on into a fit of wild, unstoppable dancing.
  10. Boots of Fast TravelingMiscellaneous magic itemHide boots that give the wearer the benefit of the Fast Traveling spell as long as they are worn.
  11. Broom of FlyingMiscellaneous magic itemA flying broom able to carry two riders.
  12. Cloak of BlendingMiscellaneous magic itemA cloak granting the Blending spell of Elemental Magic without limit.
  13. Cloak of DarknessMiscellaneous magic itemA cloak that wraps its wearer in a small sphere of magical darkness.
  14. Cloak of DeceptionMiscellaneous magic itemA cloak that reproduces the Veil of Deception spell of High Magic.
  15. Cloak of Environmental AdaptationMiscellaneous magic itemA cloak that reproduces the Environmental Adaptation spell of Elemental Magic.
  16. Cloak of Free ActionMiscellaneous magic itemA cloak that keeps the Free Action spell of High Magic active while worn.
  17. Cloak of Limited InvisibilityMiscellaneous magic itemA cloak that reproduces the Limited Invisibility spell of Low Magic.
  18. Cloak of Non-DetectionMiscellaneous magic itemA cloak that reproduces the Aura of Non-Detection spell of Sorcery.
  19. Cloak of Phase ShiftingMiscellaneous magic itemA cloak that reproduces the Phase Shift spell of Enchantment.
  20. Cloak of ReflectionMiscellaneous magic itemA cloak that keeps the Reflection spell of Sorcery active while worn.
  21. Cloak of Shape ChangingMiscellaneous magic itemA hide cloak that turns the wearer into the animal whose skin it was made from.
  22. Cloak of SilenceMiscellaneous magic itemA cloak that reproduces the Aura of Silence spell of High Magic.
  23. Cloak of Winged FlightMiscellaneous magic itemA cloak, made in a black-magic or a divine-magic version, that gives the wearer wings for up to an hour.
  24. Crystal BallMiscellaneous magic itemA scrying crystal that shows distant people or places; further divination spells can be cast through it, but prolonged gazing risks madness.
  25. Cursed Rod of RevelationsRodA charge-storing rod whose spells are devoted to dark omens and contact with lower powers.
  26. Dancing SwordMagic weaponA blade that battles on its own for a time after being thrown aloft, fighting as well as its owner.
  27. Demon's BaneMagic weaponA dire sword that does double damage to demons.
  28. Devil's BaneMagic weaponA dire sword that does double damage to devils.
  29. Dire SwordsMagic weaponA class of rune-inscribed swords that deal double damage to one category of foe and act as ordinary magic blades otherwise.
  30. Dragon SlayerMagic weaponA dire sword that does double damage to dragons.
  31. DreamstoneMiscellaneous magic itemA stone that reproduces the Dreams spell of Low Magic.
  32. Drums of CourageMiscellaneous magic itemDrums whose beat reproduces the Song of Courage spell of Low Magic.
  33. Drums of FearMiscellaneous magic itemDrums whose beat reproduces the Song of Fear spell of Low Magic.
  34. Dwarven HammerMagic weaponA dwarf-forged throwing hammer that flies back to the thrower.
  35. Eldritch FirebladeMagic weaponA dire sword that does double damage to creatures of cold places.
  36. Elf BowMagic weaponAn elven bow with half again the range of other bows of its kind.
  37. FirebowMagic weaponA bow whose arrows ignite and add fire damage to their strikes.
  38. Frost BladeMagic weaponA dire sword that does double damage to creatures of fire.
  39. FrostbowMagic weaponA bow whose arrows add cold damage to their strikes.
  40. Garotte of StranglingMagic weaponA magical garrotte that improves the odds of an assassination.
  41. Hammer of HadesMagic weaponA war hammer with the Nether Realms blade's power, usable by any evil being.
  42. Hammer of the HeavensMagic weaponA war hammer with a holy sword's power, usable by any good being.
  43. Holy SwordMagic weaponA dire sword against undead and fiends that only lawful good paladins and priests can fully wield; it burns evil beings who hold it.
  44. Magic CarpetMiscellaneous magic itemA large flying carpet that can carry a whole party through the air indefinitely.
  45. Medallion of CharismaMedallionA divine-magic medallion that raises the wearer's Charisma by one point while worn.
  46. Medallion of DexterityMedallionA divine-magic medallion that raises the wearer's Dexterity by one point while worn.
  47. Medallion of StrengthMedallionA divine-magic medallion that raises the wearer's Strength by one point while worn.
  48. Medallion of the ZodiacMedallionA once-per-day astrological medallion carrying a single zodiac-sign spell of astrology.
  49. Medallion of WillMedallionA divine-magic medallion that raises the wearer's Will by one point while worn.
  50. Necklace of Protection from SpiritsMiscellaneous magic itemA woven herbal necklace that continuously protects the wearer against spirits.
  51. Planetary MedallionMedallionA once-per-day astrological medallion that reproduces one lesser or greater planetary spell, made from the metal and inscribed in the ink tied to that planet.
  52. Ring of Animal SummoningRingLets the wearer call any kind of animal once a day.
  53. Ring of Celestial VisionRingReproduces the Celestial Vision spell of Mysticism.
  54. Ring of Cold ResistanceRingCuts damage from cold attacks in half.
  55. Ring of Confering InvisibilityRingTurns the wearer, or one other person, invisible.
  56. Ring of Demon SummoningRingCalls up one particular demon without protective circles; once bound by pact it stays obedient, but if it dies the ring is powerless forever.
  57. Ring of Devil SummoningRingThe devil counterpart of the Ring of Demon Summoning.
  58. Ring of Dimensional TravelRingReproduces the Dimensional Travel spell of Enchantment.
  59. Ring of DisappearanceRingReproduces the Disappearance spell of Enchantment.
  60. Ring of DisguiseRingReproduces the Disguise spell of Black Magic.
  61. Ring of Elemental SummoningRingSummons a particular lesser elemental, working like a Ring of Demon Summoning.
  62. Ring of Emotional InfluenceRingReproduces the Emotional Influence spell of Mysticism.
  63. Ring of EmpathyRingReproduces the Empathy spell of Mysticism.
  64. Ring of Fire ResistanceRingCuts damage from fire attacks in half.
  65. Ring of FlyingRingReproduces the Flight spell of Enchantment.
  66. Ring of InfluenceRingReproduces the Sphere of Influence spell of High Magic.
  67. Ring of Infra VisionRingGrants the Infra-Vision spell's sight for as long as it is worn.
  68. Ring of InvisibilityRingReproduces the Invisibility spell of Enchantment.
  69. Ring of LevitationRingReproduces the Levitation spell of Enchantment.
  70. Ring of Magic ResistanceRingReproduces the Magic Resistance spell of High Magic.
  71. Ring of Night VisionRingGives normal sight in the dark while worn.
  72. Ring of Omni-VisionRingReproduces the Omni-Vision spell of Sorcery.
  73. Ring of PrecognitionRingReproduces the Precognition spell of Mysticism.
  74. Ring of RetrocognitionRingReproduces the Retrocognition spell of Mysticism.
  75. Ring of ShadowsRingReproduces the Shadow Being spell of Enchantment.
  76. Ring of Slow GravityRingReproduces the Slow Gravity spell of Sorcery.
  77. Ring of Spell TurningRingReproduces the Aura of Spell Turning spell of High Magic.
  78. Ring of TeleportationRingReproduces the Teleportation spell of Enchantment.
  79. Ring of the DeadRingReproduces the Speak with the Dead spell of Black Magic.
  80. Ring of Undead SummoningRingSummons a single type of undead, working like a Ring of Demon Summoning.
  81. Ring of Water BreathingRingAllows normal breathing underwater while worn.
  82. Rod of AnalysisRodA charge-storing rod whose spells are devoted to analyzing substances and spells.
  83. Rod of Animal ControlRodA charge-storing rod whose spells are devoted to influencing and commanding animals.
  84. Rod of DetectionRodA charge-storing rod whose spells are devoted to detecting magic, illusions and invisible things.
  85. Rod of Divine ProtectionRodA charge-storing rod whose spells are devoted to divine protective wards.
  86. Rod of ExorcismRodA charge-storing rod whose spells are devoted to driving out possessing spirits at three strengths.
  87. Rod of IdentificationRodA charge-storing rod whose spells are devoted to identifying plants, creatures and spells.
  88. Rod of PerceptionRodA charge-storing rod whose spells are devoted to sharpened and extrasensory perception.
  89. Rod of Plant ControlRodA charge-storing rod whose spells are devoted to shaping, speaking with and commanding plants.
  90. Rod of RevelationsRodA charge-storing rod whose spells are devoted to omens and divine insight.
  91. Rod of the Spirit RealmsRodA charge-storing rod whose spells are devoted to sensing, tracking and contacting spirits.
  92. Rod of Woodland LocationRodA charge-storing rod whose spells are devoted to finding animals, plants and water.
  93. Rope of TanglingMiscellaneous magic itemAn animated rope that binds a target on command; very strong victims can tear free, ruining it.
  94. Rune StaffStaffA staff whose stored powers are drawn from runes; the book refers readers to the RUNES section rather than listing spells here.
  95. Rune WandWandA wand whose powers come from runes; the book refers readers to the RUNES section.
  96. Seeing StoneMiscellaneous magic itemA stone that reproduces the Seeing Stone spell of Low Magic.
  97. Snake StaffMagic weaponA staff whose tip turns into a biting, venomous snake head on command.
  98. Spirit's BaneMagic weaponA dire sword that does double damage to spirit beings.
  99. Staff of Black MagicStaffA charge-storing staff whose stored spells are a fixed set of black magic powers.
  100. Staff of DivinationStaffA charge-storing staff whose stored spells are a fixed set of divination powers.
  101. Staff of Divine MagicStaffA charge-storing staff whose stored spells are a fixed set of divine magic powers.
  102. Staff of Elemental MagicStaffA charge-storing staff whose stored spells are a fixed set of elemental magic powers.
  103. Staff of EnchantmentStaffA charge-storing staff whose stored spells are a fixed set of enchantment powers.
  104. Staff of HealingStaffA charge-storing staff whose stored spells are a fixed set of healing powers.
  105. Staff of High MagicStaffA charge-storing staff whose stored spells are a fixed set of high magic powers.
  106. Staff of Low MagicStaffA charge-storing staff whose stored spells are a fixed set of low magic powers.
  107. Staff of MysticismStaffA charge-storing staff whose stored spells are a fixed set of mysticism powers.
  108. Staff of NecromancyStaffA charge-storing staff whose stored spells are a fixed set of necromancy powers.
  109. Staff of SorceryStaffA charge-storing staff whose stored spells are a fixed set of sorcery powers.
  110. Staff of the ZodiacStaffA staff that stores charges of any seven zodiac-sign spells of astrology, chosen by the maker.
  111. Sword of DarknessMagic weaponA sword that can fill a wide area around it with magical darkness.
  112. Sword of JusticeMagic weaponA sword whose aura reveals the moral alignment of the foe its wielder faces.
  113. Sword of LightMagic weaponA sword that can light up a wide area on command.
  114. Sword of Spell StoringMagic weaponA blade that holds up to seven of its maker's spells; any weapon can be made this way.
  115. Sword of the Nether RealmsMagic weaponThe evil mirror of a holy sword, deadly to lawful good beings and usable only by lawful evil paladins, priests and necromancers.
  116. Wand of Arcane PowerWandA wand that stores charges of the Arcane Bolt spell.
  117. Wand of Astral EnergyWandA wand that stores charges of the Astral Bolt spell.
  118. Wand of Divine LightWandA wand that stores charges of the Divine Light spell.
  119. Wand of Earth ControlWandA wand that stores charges of the Control Earth spell.
  120. Wand of Eldritch FireWandA wand that stores charges of the Eldritch Fire spell.
  121. Wand of FogWandA wand that stores charges of the Fog spell.
  122. Wand of FrostWandA wand that stores charges of the Frost spell.
  123. Wand of GraviationWandA wand of gravity-altering spells: slowing, changing or reversing gravity.
  124. Wand of IllusionWandA wand holding three illusion spells of the maker's choosing.
  125. Wand of LightWandA wand that produces circles of light or darkness and dazzling lights.
  126. Wand of Light ManipulationWandA wand for bending and controlling light: variable light/darkness, glowing globes and reflection.
  127. Wand of Magic DartsWandA wand that stores charges of the Magic Darts spell.
  128. Wand of Magic DetectionWandA wand that stores charges of the Detect Magic spell.
  129. Wand of MagnetismWandA wand that stores charges of the Magnetic Field spell.
  130. Wand of MistsWandA wand of three mist spells, from plain concealing mist to enchanting or strangling vapors.
  131. Wand of Mystic PowerWandA wand that stores charges of the Mystic Bolt spell.
  132. Wand of PowerWandA wand that stores charges of the Power Bolt spell.
  133. Wand of PurificationWandA wand that stores charges of Purify Food & Drink.
  134. Wand of ShadowsWandA wand of shadow magic: apparitions, shadow form and shadow beings.
  135. Wand of Sonic DisruptionWandA wand that stores charges of the Sonic Blast spell.
  136. Wand of SustinanceWandA wand that stores charges of Create Food & Drink.
  137. Wand of TelekinesisWandA wand that stores charges of the Telekinesis spell.
  138. Wand of ThunderboltWandA wand that stores charges of the Thunderbolt spell.
  139. Wand of Trail ErasureWandA wand that stores charges of the Trail Erasure spell.
  140. Wand of TransformationWandA wand holding both object and creature transformation spells.
  141. Wand of TricksWandA wand that stores charges of the Tricks spell.
  142. Wand of Water ControlWandA wand that stores charges of the Control Water spell.
  143. Wand of Wind ControlWandA wand that stores charges of the Control Wind spell.