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143 magic items
- Amulet of Protection from CursesGrants a small saving-throw bonus against all curses.
- Amulet of Protection from Death MagicGives a small bonus to saves against death spells.
- Amulet of Protection from DiseaseMakes the wearer almost wholly immune to disease.
- Amulet of Protection from DrowningPrevents the wearer from dying by drowning.
- Amulet of Protection from DrunkenessKeeps the wearer sober no matter how much alcohol is consumed.
- Amulet of Protection from Magical InfluenceGives a small bonus against spells that sway or control the mind.
- Amulet of Protection from PossessionGives a small bonus to resist being possessed by spirits, demons or magic.
- Bag of HoldingA container that works like the Extra-Dimensional Space spell of Enchantment.
- Boots of DancingA prankster's item: ordinary-looking boots that force anyone who puts them on into a fit of wild, unstoppable dancing.
- Boots of Fast TravelingHide boots that give the wearer the benefit of the Fast Traveling spell as long as they are worn.
- Broom of FlyingA flying broom able to carry two riders.
- Cloak of BlendingA cloak granting the Blending spell of Elemental Magic without limit.
- Cloak of DarknessA cloak that wraps its wearer in a small sphere of magical darkness.
- Cloak of DeceptionA cloak that reproduces the Veil of Deception spell of High Magic.
- Cloak of Environmental AdaptationA cloak that reproduces the Environmental Adaptation spell of Elemental Magic.
- Cloak of Free ActionA cloak that keeps the Free Action spell of High Magic active while worn.
- Cloak of Limited InvisibilityA cloak that reproduces the Limited Invisibility spell of Low Magic.
- Cloak of Non-DetectionA cloak that reproduces the Aura of Non-Detection spell of Sorcery.
- Cloak of Phase ShiftingA cloak that reproduces the Phase Shift spell of Enchantment.
- Cloak of ReflectionA cloak that keeps the Reflection spell of Sorcery active while worn.
- Cloak of Shape ChangingA hide cloak that turns the wearer into the animal whose skin it was made from.
- Cloak of SilenceA cloak that reproduces the Aura of Silence spell of High Magic.
- Cloak of Winged FlightA cloak, made in a black-magic or a divine-magic version, that gives the wearer wings for up to an hour.
- Crystal BallA scrying crystal that shows distant people or places; further divination spells can be cast through it, but prolonged gazing risks madness.
- Cursed Rod of RevelationsA charge-storing rod whose spells are devoted to dark omens and contact with lower powers.
- Dancing SwordA blade that battles on its own for a time after being thrown aloft, fighting as well as its owner.
- Demon's BaneA dire sword that does double damage to demons.
- Devil's BaneA dire sword that does double damage to devils.
- Dire SwordsA class of rune-inscribed swords that deal double damage to one category of foe and act as ordinary magic blades otherwise.
- Dragon SlayerA dire sword that does double damage to dragons.
- DreamstoneA stone that reproduces the Dreams spell of Low Magic.
- Drums of CourageDrums whose beat reproduces the Song of Courage spell of Low Magic.
- Drums of FearDrums whose beat reproduces the Song of Fear spell of Low Magic.
- Dwarven HammerA dwarf-forged throwing hammer that flies back to the thrower.
- Eldritch FirebladeA dire sword that does double damage to creatures of cold places.
- Elf BowAn elven bow with half again the range of other bows of its kind.
- FirebowA bow whose arrows ignite and add fire damage to their strikes.
- Frost BladeA dire sword that does double damage to creatures of fire.
- FrostbowA bow whose arrows add cold damage to their strikes.
- Garotte of StranglingA magical garrotte that improves the odds of an assassination.
- Hammer of HadesA war hammer with the Nether Realms blade's power, usable by any evil being.
- Hammer of the HeavensA war hammer with a holy sword's power, usable by any good being.
- Holy SwordA dire sword against undead and fiends that only lawful good paladins and priests can fully wield; it burns evil beings who hold it.
- Magic CarpetA large flying carpet that can carry a whole party through the air indefinitely.
- Medallion of CharismaA divine-magic medallion that raises the wearer's Charisma by one point while worn.
- Medallion of DexterityA divine-magic medallion that raises the wearer's Dexterity by one point while worn.
- Medallion of StrengthA divine-magic medallion that raises the wearer's Strength by one point while worn.
- Medallion of the ZodiacA once-per-day astrological medallion carrying a single zodiac-sign spell of astrology.
- Medallion of WillA divine-magic medallion that raises the wearer's Will by one point while worn.
- Necklace of Protection from SpiritsA woven herbal necklace that continuously protects the wearer against spirits.
- Planetary MedallionA once-per-day astrological medallion that reproduces one lesser or greater planetary spell, made from the metal and inscribed in the ink tied to that planet.
- Ring of Animal SummoningLets the wearer call any kind of animal once a day.
- Ring of Celestial VisionReproduces the Celestial Vision spell of Mysticism.
- Ring of Cold ResistanceCuts damage from cold attacks in half.
- Ring of Confering InvisibilityTurns the wearer, or one other person, invisible.
- Ring of Demon SummoningCalls up one particular demon without protective circles; once bound by pact it stays obedient, but if it dies the ring is powerless forever.
- Ring of Devil SummoningThe devil counterpart of the Ring of Demon Summoning.
- Ring of Dimensional TravelReproduces the Dimensional Travel spell of Enchantment.
- Ring of DisappearanceReproduces the Disappearance spell of Enchantment.
- Ring of DisguiseReproduces the Disguise spell of Black Magic.
- Ring of Elemental SummoningSummons a particular lesser elemental, working like a Ring of Demon Summoning.
- Ring of Emotional InfluenceReproduces the Emotional Influence spell of Mysticism.
- Ring of EmpathyReproduces the Empathy spell of Mysticism.
- Ring of Fire ResistanceCuts damage from fire attacks in half.
- Ring of FlyingReproduces the Flight spell of Enchantment.
- Ring of InfluenceReproduces the Sphere of Influence spell of High Magic.
- Ring of Infra VisionGrants the Infra-Vision spell's sight for as long as it is worn.
- Ring of InvisibilityReproduces the Invisibility spell of Enchantment.
- Ring of LevitationReproduces the Levitation spell of Enchantment.
- Ring of Magic ResistanceReproduces the Magic Resistance spell of High Magic.
- Ring of Night VisionGives normal sight in the dark while worn.
- Ring of Omni-VisionReproduces the Omni-Vision spell of Sorcery.
- Ring of PrecognitionReproduces the Precognition spell of Mysticism.
- Ring of RetrocognitionReproduces the Retrocognition spell of Mysticism.
- Ring of ShadowsReproduces the Shadow Being spell of Enchantment.
- Ring of Slow GravityReproduces the Slow Gravity spell of Sorcery.
- Ring of Spell TurningReproduces the Aura of Spell Turning spell of High Magic.
- Ring of TeleportationReproduces the Teleportation spell of Enchantment.
- Ring of the DeadReproduces the Speak with the Dead spell of Black Magic.
- Ring of Undead SummoningSummons a single type of undead, working like a Ring of Demon Summoning.
- Ring of Water BreathingAllows normal breathing underwater while worn.
- Rod of AnalysisA charge-storing rod whose spells are devoted to analyzing substances and spells.
- Rod of Animal ControlA charge-storing rod whose spells are devoted to influencing and commanding animals.
- Rod of DetectionA charge-storing rod whose spells are devoted to detecting magic, illusions and invisible things.
- Rod of Divine ProtectionA charge-storing rod whose spells are devoted to divine protective wards.
- Rod of ExorcismA charge-storing rod whose spells are devoted to driving out possessing spirits at three strengths.
- Rod of IdentificationA charge-storing rod whose spells are devoted to identifying plants, creatures and spells.
- Rod of PerceptionA charge-storing rod whose spells are devoted to sharpened and extrasensory perception.
- Rod of Plant ControlA charge-storing rod whose spells are devoted to shaping, speaking with and commanding plants.
- Rod of RevelationsA charge-storing rod whose spells are devoted to omens and divine insight.
- Rod of the Spirit RealmsA charge-storing rod whose spells are devoted to sensing, tracking and contacting spirits.
- Rod of Woodland LocationA charge-storing rod whose spells are devoted to finding animals, plants and water.
- Rope of TanglingAn animated rope that binds a target on command; very strong victims can tear free, ruining it.
- Rune StaffA staff whose stored powers are drawn from runes; the book refers readers to the RUNES section rather than listing spells here.
- Rune WandA wand whose powers come from runes; the book refers readers to the RUNES section.
- Seeing StoneA stone that reproduces the Seeing Stone spell of Low Magic.
- Snake StaffA staff whose tip turns into a biting, venomous snake head on command.
- Spirit's BaneA dire sword that does double damage to spirit beings.
- Staff of Black MagicA charge-storing staff whose stored spells are a fixed set of black magic powers.
- Staff of DivinationA charge-storing staff whose stored spells are a fixed set of divination powers.
- Staff of Divine MagicA charge-storing staff whose stored spells are a fixed set of divine magic powers.
- Staff of Elemental MagicA charge-storing staff whose stored spells are a fixed set of elemental magic powers.
- Staff of EnchantmentA charge-storing staff whose stored spells are a fixed set of enchantment powers.
- Staff of HealingA charge-storing staff whose stored spells are a fixed set of healing powers.
- Staff of High MagicA charge-storing staff whose stored spells are a fixed set of high magic powers.
- Staff of Low MagicA charge-storing staff whose stored spells are a fixed set of low magic powers.
- Staff of MysticismA charge-storing staff whose stored spells are a fixed set of mysticism powers.
- Staff of NecromancyA charge-storing staff whose stored spells are a fixed set of necromancy powers.
- Staff of SorceryA charge-storing staff whose stored spells are a fixed set of sorcery powers.
- Staff of the ZodiacA staff that stores charges of any seven zodiac-sign spells of astrology, chosen by the maker.
- Sword of DarknessA sword that can fill a wide area around it with magical darkness.
- Sword of JusticeA sword whose aura reveals the moral alignment of the foe its wielder faces.
- Sword of LightA sword that can light up a wide area on command.
- Sword of Spell StoringA blade that holds up to seven of its maker's spells; any weapon can be made this way.
- Sword of the Nether RealmsThe evil mirror of a holy sword, deadly to lawful good beings and usable only by lawful evil paladins, priests and necromancers.
- Wand of Arcane PowerA wand that stores charges of the Arcane Bolt spell.
- Wand of Astral EnergyA wand that stores charges of the Astral Bolt spell.
- Wand of Divine LightA wand that stores charges of the Divine Light spell.
- Wand of Earth ControlA wand that stores charges of the Control Earth spell.
- Wand of Eldritch FireA wand that stores charges of the Eldritch Fire spell.
- Wand of FogA wand that stores charges of the Fog spell.
- Wand of FrostA wand that stores charges of the Frost spell.
- Wand of GraviationA wand of gravity-altering spells: slowing, changing or reversing gravity.
- Wand of IllusionA wand holding three illusion spells of the maker's choosing.
- Wand of LightA wand that produces circles of light or darkness and dazzling lights.
- Wand of Light ManipulationA wand for bending and controlling light: variable light/darkness, glowing globes and reflection.
- Wand of Magic DartsA wand that stores charges of the Magic Darts spell.
- Wand of Magic DetectionA wand that stores charges of the Detect Magic spell.
- Wand of MagnetismA wand that stores charges of the Magnetic Field spell.
- Wand of MistsA wand of three mist spells, from plain concealing mist to enchanting or strangling vapors.
- Wand of Mystic PowerA wand that stores charges of the Mystic Bolt spell.
- Wand of PowerA wand that stores charges of the Power Bolt spell.
- Wand of PurificationA wand that stores charges of Purify Food & Drink.
- Wand of ShadowsA wand of shadow magic: apparitions, shadow form and shadow beings.
- Wand of Sonic DisruptionA wand that stores charges of the Sonic Blast spell.
- Wand of SustinanceA wand that stores charges of Create Food & Drink.
- Wand of TelekinesisA wand that stores charges of the Telekinesis spell.
- Wand of ThunderboltA wand that stores charges of the Thunderbolt spell.
- Wand of Trail ErasureA wand that stores charges of the Trail Erasure spell.
- Wand of TransformationA wand holding both object and creature transformation spells.
- Wand of TricksA wand that stores charges of the Tricks spell.
- Wand of Water ControlA wand that stores charges of the Control Water spell.
- Wand of Wind ControlA wand that stores charges of the Control Wind spell.