
Staff of Mysticism
Magic item, Staff
A charge-storing staff whose stored spells are a fixed set of mysticism powers.
From the book
This staff stores charges of five Mysticism spells: Dowsing, Mystic Healing I, II and III, and Psychic Shield. It finds water, metal or a remembered place, heals wounds, cures disease and madness, and shields the bearer's mind from probing spells such as E.S.P. Staves are usually wooden, 5-7 ft. long and 1-1/2 to 2 in. thick, carved with marks at the head by primitive casters or fitted with metal bands or a headpiece by civilized ones. A staff holds up to 21 charges, can be recharged, and may be enchanted +1-3 to hit.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a staff of superior quality) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic. Since the three Mystic Healing spells are reserved for practitioners of Mysticism, other casters may not make or wield it.
At a glance
- Item type
- Magic staff (multiple spell storing)
- Spell powers
- Dowsing, Mystic Healing I, Mystic Healing II, Mystic Healing III, Psychic Shield
- Construction
- Usually wood, 5-7 ft. long, 1-1/2 to 2 in. diameter
- Charges
- Up to 21
- Offensive bonus
- May be enchanted +1-3 to hit
- Materials
- As per Minor Magic Items
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)
- Restricted spells
- Mystic Healing I, II, III (practitioners of Mysticism only)