Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Staff of Black Magic

Magic item, Staff

A charge-storing staff whose stored spells are a fixed set of black magic powers.

From the book

This staff stores charges of five Black Magic spells: Circle of Darkness, Disguise, Detect Presences, Infernal Circle of Flame and Repel. They blot out an area with darkness, give the bearer another humanoid's looks, sense hidden beings nearby, raise a ring of infernal fire and push living creatures back with an aura of evil. Staves are usually wooden, 5-7 ft. long and 1-1/2 to 2 in. thick, carved with marks at the head by primitive casters or fitted with metal bands or a headpiece by civilized ones. A staff holds up to 21 charges, can be recharged, and may be enchanted +1-3 to hit.

It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a staff of superior quality) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.

A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic.

At a glance

Item type
Magic staff (multiple spell storing)
Spell powers
Circle of Darkness, Detect Presences, Disguise, Infernal Circle of Flame, Repel
Construction
Usually wood, 5-7 ft. long, 1-1/2 to 2 in. diameter
Charges
Up to 21
Offensive bonus
May be enchanted +1-3 to hit
Materials
As per Minor Magic Items
Time to complete
1 month + 1 day per charge
Chance of success
99%
Value
At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
Recharge
Yes
Who can use
Only casters permitted the stored spells (no spells restricted to other professions)