Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Hammer of Hades

Magic item, Magic weapon

A war hammer with the Nether Realms blade's power, usable by any evil being.

From the book

A war hammer akin to the dire swords, it has the effect of a Sword of the Nether Realms (double damage to lawful good creatures and beings), but any creature or being of evil alignment can use it.

Besides its special power it may carry +1-4 to hit (+1-3 if enchanted with orichalc); every plus adds to both attack and damage rolls, and a magical weapon counts as superior quality when saving against breakage. Magical arms and armor can be enchanted by alchemists using orichalc or by casters of any profession. A caster needs the materials of a minor magic item and a weapon of the finest quality, then one month plus a further month for each spell-like power or +1 conferred, with a 99% chance of success; the finished piece usually sells for at least twice its materials plus 2,000 G.P. per +1. No mortal can enchant anything beyond +4.

At a glance

Item type
War hammer (other dire weapon)
Effect
As a Sword of the Nether Realms (2x damage vs lawful good)
Who can use
Any creature or being of evil alignment
Additional enchantment
May also be enchanted +1-4 offensive (+1-3 if made with orichalc)
Creation rules
See Magical Weapons and Armor (p. 145)
Time to complete
1 month + 1 month per spell-like power or +1 of enchantment
Chance of success
99%
Value
At least 2x materials + 2,000 G.P. per +1 of enchantment
Enchantment limit
Mortals cannot enchant any item beyond +4