Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Sword of Spell Storing

Magic item, Magic weapon

A blade that holds up to seven of its maker's spells; any weapon can be made this way.

From the book

Spell casters prize this sword above others, since it can be enchanted to hold as many as seven spells of any kind its maker can use. Any other type of weapon can be made into a spell-storing item in the same way if desired.

Besides its special power it may carry +1-4 to hit (+1-3 if enchanted with orichalc); every plus adds to both attack and damage rolls, and a magical weapon counts as superior quality when saving against breakage. Magical arms and armor can be enchanted by alchemists using orichalc or by casters of any profession. A caster needs the materials of a minor magic item and a weapon of the finest quality, then one month plus a further month for each spell-like power or +1 conferred, with a 99% chance of success; the finished piece usually sells for at least twice its materials plus 2,000 G.P. per +1. No mortal can enchant anything beyond +4.

At a glance

Item type
Sword (any weapon type possible)
Capacity
Holds as many as 7 spells of any kind that its maker can cast
Favored by
Spell casters
Additional enchantment
May also be enchanted +1-4 offensive (+1-3 if made with orichalc)
Creation rules
See Magical Weapons and Armor (p. 145)
Time to complete
1 month + 1 month per spell-like power or +1 of enchantment
Chance of success
99%
Value
At least 2x materials + 2,000 G.P. per +1 of enchantment
Enchantment limit
Mortals cannot enchant any item beyond +4