
Firebow
Magic item, Magic weapon
A bow whose arrows ignite and add fire damage to their strikes.
From the book
Akin to the dire swords, this bow makes its arrows burst into flame, adding 1-6 fire damage to every creature they hit. Each +1 of enchantment on a bow also stretches its range by 10%.
Besides its special power it may carry +1-4 to hit (+1-3 if enchanted with orichalc); every plus adds to both attack and damage rolls, and a magical weapon counts as superior quality when saving against breakage. Magical arms and armor can be enchanted by alchemists using orichalc or by casters of any profession. A caster needs the materials of a minor magic item and a weapon of the finest quality, then one month plus a further month for each spell-like power or +1 conferred, with a 99% chance of success; the finished piece usually sells for at least twice its materials plus 2,000 G.P. per +1. No mortal can enchant anything beyond +4.
At a glance
- Item type
- Bow (other dire weapon)
- Effect
- Arrows burst into flame, +1-6 fire damage on a hit
- Additional enchantment
- May also be enchanted +1-4 offensive (+1-3 if made with orichalc)
- Creation rules
- See Magical Weapons and Armor (p. 145)
- Range bonus
- +10% range per +1 of enchantment
- Batch enchanting
- Up to 12 arrows or crossbow bolts may be enchanted at once
- Time to complete
- 1 month + 1 month per spell-like power or +1 of enchantment
- Chance of success
- 99%
- Value
- At least 2x materials + 2,000 G.P. per +1 of enchantment
- Enchantment limit
- Mortals cannot enchant any item beyond +4