
Wand of Magic Darts
Magic item, Wand
A wand that stores charges of the Magic Darts spell.
From the book
This wand stores charges of Magic Darts, a Low Magic spell that sends lesser nature spirits flying out to strike a foe up to 100 ft. away, each doing 1 point of damage unless the target is warded against spirits. Wands are usually metal or bone, 1 to 1-1/2 ft. long and about half an inch thick, and most wear a costly headpiece of gems or precious metal (primitive casters use carved bone). A wand holds up to 50 charges and can be recharged, but it cannot be used to strike.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a wand of superior quality and another 5,000 G.P.) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic. Since Magic Darts is reserved for shamans, other casters may not make or wield it.
At a glance
- Item type
- Magic wand (multiple spell storing)
- Spell powers
- Magic Darts
- Construction
- Usually metal or bone, 1 to 1-1/2 ft. long, about 1/2 in. diameter; headpiece of precious stones/metals or carved bone
- Charges
- Up to 50
- Striking
- Cannot be used for striking (no offensive bonus)
- Materials
- As per Minor Magic Items + 5,000 G.P.
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)
- Restricted spells
- Magic Darts (shamans only)