Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Staff of Necromancy

Magic item, Staff

A charge-storing staff whose stored spells are a fixed set of necromancy powers.

From the book

This staff stores charges of five Black Magic spells: Animate Dead, Protection from Good, Control, Paralysis and Necromantic Healing. It raises skeletons and zombies, bars good summoned beings, bends a victim to the bearer's will, paralyzes by touch, and heals, doubly well for demons, devils and undead. Staves are usually wooden, 5-7 ft. long and 1-1/2 to 2 in. thick, carved with marks at the head by primitive casters or fitted with metal bands or a headpiece by civilized ones. A staff holds up to 21 charges, can be recharged, and may be enchanted +1-3 to hit.

It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a staff of superior quality) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.

A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic. Since Animate Dead and Necromantic Healing are reserved for necromancers and witchdoctors, other casters may not make or wield it.

At a glance

Item type
Magic staff (multiple spell storing)
Spell powers
Animate Dead, Protection from Good, Control, Paralysis, Necromantic Healing
Construction
Usually wood, 5-7 ft. long, 1-1/2 to 2 in. diameter
Charges
Up to 21
Offensive bonus
May be enchanted +1-3 to hit
Materials
As per Minor Magic Items
Time to complete
1 month + 1 day per charge
Chance of success
99%
Value
At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
Recharge
Yes
Who can use
Only casters permitted the stored spells (no spells restricted to other professions)
Restricted spells
Animate Dead, Necromantic Healing (necromancers and witchdoctors only)