
Rod of Animal Control
Magic item, Rod
A charge-storing rod whose spells are devoted to influencing and commanding animals.
From the book
This rod stores charges of three Elemental Magic spells: Influence Animals, Speak with Animals and Animal Control. It can make nearby animals friendly or set them against chosen foes, let the bearer talk with one species, and put a single animal fully under his command. Rods are usually metal or wood, 2-3 ft. long and about an inch thick. Few are decorated, though some primitive casters carve figures or signs along it. A rod holds up to 36 charges, can be recharged, and may also be enchanted +1-3 to hit.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a rod of superior quality and another 2,000 G.P.) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic.
At a glance
- Item type
- Magic rod (multiple spell storing)
- Spell powers
- Influence Animals, Speak with Animals, Animal Control
- Construction
- Usually metal or wood, 2-3 ft. long, about 1 in. diameter
- Charges
- Up to 36
- Offensive bonus
- May be enchanted +1-3 to hit
- Materials
- As per Minor Magic Items + 2,000 G.P.
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)