
Rod of the Spirit Realms
Magic item, Rod
A charge-storing rod whose spells are devoted to sensing, tracking and contacting spirits.
From the book
This rod stores charges of three Low Magic spells: Spirit Empathy, Spirit Track and Spirit Contact. It allows a wordless sharing of feelings and intentions with a living creature, points the way to a chosen creature (though not undead, demons or devils), and puts up to three questions to the spirit of a dead person. Rods are usually metal or wood, 2-3 ft. long and about an inch thick. Few are decorated, though some primitive casters carve figures or signs along it. A rod holds up to 36 charges, can be recharged, and may also be enchanted +1-3 to hit.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a rod of superior quality and another 2,000 G.P.) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic.
At a glance
- Item type
- Magic rod (multiple spell storing)
- Spell powers
- Spirit Empathy, Spirit Track, Spirit Contact
- Construction
- Usually metal or wood, 2-3 ft. long, about 1 in. diameter
- Charges
- Up to 36
- Offensive bonus
- May be enchanted +1-3 to hit
- Materials
- As per Minor Magic Items + 2,000 G.P.
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)