Atlantean Trilogy Archive
A torchlit vault of jeweled staves, wands in a velvet case, amulets, rings on a cushion, and a rune-lit breastplate beside a glowing sword.

Elf Bow

Magic item, Magic weapon

An elven bow with half again the range of other bows of its kind.

From the book

An elf bow, short or long, reaches half again as far as an ordinary or magical bow of the same type. Only elves can make these weapons, and each +1 of enchantment on a bow adds a further 10% to its range.

Besides its special power it may carry +1-4 to hit (+1-3 if enchanted with orichalc); every plus adds to both attack and damage rolls, and a magical weapon counts as superior quality when saving against breakage. Magical arms and armor can be enchanted by alchemists using orichalc or by casters of any profession. A caster needs the materials of a minor magic item and a weapon of the finest quality, then one month plus a further month for each spell-like power or +1 conferred, with a 99% chance of success; the finished piece usually sells for at least twice its materials plus 2,000 G.P. per +1. No mortal can enchant anything beyond +4.

At a glance

Item type
Bow (short or long)
Effect
+50% range over standard or magical bows of the same type
Who can make
Only elves
Additional enchantment
May also be enchanted +1-4 offensive (+1-3 if made with orichalc)
Creation rules
See Magical Weapons and Armor (p. 145)
Range bonus
+10% range per +1 of enchantment
Time to complete
1 month + 1 month per spell-like power or +1 of enchantment
Chance of success
99%
Value
At least 2x materials + 2,000 G.P. per +1 of enchantment
Enchantment limit
Mortals cannot enchant any item beyond +4