
Wand of Sonic Disruption
Magic item, Wand
A wand that stores charges of the Sonic Blast spell.
From the book
This wand stores charges of Sonic Blast, a Sorcery spell whose thunderous explosion stuns living creatures within 20 ft. who fail a save vs Constitution, deafens the rest for a minute and may shatter nearby glass. Wands are usually metal or bone, 1 to 1-1/2 ft. long and about half an inch thick, and most wear a costly headpiece of gems or precious metal (primitive casters use carved bone). A wand holds up to 50 charges and can be recharged, but it cannot be used to strike.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a wand of superior quality and another 5,000 G.P.) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic.
At a glance
- Item type
- Magic wand (multiple spell storing)
- Spell powers
- Sonic Blast
- Construction
- Usually metal or bone, 1 to 1-1/2 ft. long, about 1/2 in. diameter; headpiece of precious stones/metals or carved bone
- Charges
- Up to 50
- Striking
- Cannot be used for striking (no offensive bonus)
- Materials
- As per Minor Magic Items + 5,000 G.P.
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)