
Rod of Detection
Magic item, Rod
A charge-storing rod whose spells are devoted to detecting magic, illusions and invisible things.
From the book
This rod stores charges of Detect Magic, Detect Illusion and Detect Invisibility, letting its bearer see magic, see through illusions and magical disguises, and spot invisible creatures and objects. Rods are usually metal or wood, 2-3 ft. long and about an inch thick. Few are decorated, though some primitive casters carve figures or signs along it. A rod holds up to 36 charges, can be recharged, and may also be enchanted +1-3 to hit.
It needs a minor magic item's materials (1,000 G.P. or more of incense, herbs and other offerings, a rod of superior quality and another 2,000 G.P.) and a month plus a day per charge of enchanting, about 12 hours daily. Success is 99%, but missing a day spoils that week's work and missing two spoils everything. It sells for at least double its materials, plus 1,000 G.P. per week of work and 500 G.P. per storable spell.
A spoken command word fires a charge instantly, though no magic item works more than once a round; non-casters need Read Magic. Since Detect Illusion is reserved for magicians and practitioners of Enchantment, other casters may not make or wield it.
At a glance
- Item type
- Magic rod (multiple spell storing)
- Spell powers
- Detect Magic, Detect Illusion, Detect Invisibility
- Construction
- Usually metal or wood, 2-3 ft. long, about 1 in. diameter
- Charges
- Up to 36
- Offensive bonus
- May be enchanted +1-3 to hit
- Materials
- As per Minor Magic Items + 2,000 G.P.
- Time to complete
- 1 month + 1 day per charge
- Chance of success
- 99%
- Value
- At least 2x materials + 1,000 G.P. per week enchanting + 500 G.P. per storable spell
- Recharge
- Yes
- Who can use
- Only casters permitted the stored spells (no spells restricted to other professions)
- Restricted spells
- Detect Illusion (magicians and practitioners of Enchantment only)