Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Stalking

Skill, Woodlore

Moving silently through almost any terrain and following creatures without being noticed, once they have been sighted.

From the book

Stalking allows a character to travel silently over almost any terrain and to follow a creature or group of creatures unseen. As with the thieving skill Tailing, the character has to spot the quarry personally before the stalk can start.

Success is 55% plus 5% per level of ability. When the roll fails, either of two things has happened, with even odds: the stalker has lost the trail, or the quarry has noticed its follower by sight, sound or scent. Wearing metal armor of any sort halves the chance. Stalking is a 1,000 XP Woodlore skill that hunters and characters raised in primitive or barbarian cultures pick up naturally; anyone else must learn it from a tutor.

At a glance

Skill group
Woodlore
Cost
1,000 XP
How it works
55% +5% per level; failure means losing the prey or being detected (50/50); halved in any metal armor
Requires
Must sight the quarry first
Tutoring
Characters not of a hunter-class profession or primitive/barbarian upbringing need a tutor
Learned by
Beastmaster (1), Bounty Hunter (1), Hunter (1), Shaman (9), Savant (optional, Mysticism)
Maximum chance
95% (the Woodlore default)