Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Detect/​Disarm/​Set Snares

Skill, Woodlore

Spotting, disarming and setting snares, from small-game loops to snares built for large or specific creatures.

From the book

This skill covers every part of dealing with snares: spotting them, taking them apart safely, and laying new ones. Searching a path properly is slow work, taking at least 5 minutes of close study for every 100 ft of trail examined. Disarming or setting a snare needs no special tools, but a failed roll means the character has sprung it and is caught.

Most snares are meant for small game, yet a skilled character can also build snares big enough to hold large beasts, or ones designed to catch one particular kind of creature. The chance of success begins at 55% and improves by 5% per level of ability. It is a Woodlore skill costing 1,000 XP; characters who are neither hunters nor raised in a primitive or barbarian culture need tutoring to learn it.

At a glance

Skill group
Woodlore
Cost
1,000 XP
How it works
55% +5% per level; detecting takes at least 5 minutes per 100 ft of trail; no tools needed; failure catches the character in the snare
Tutoring
Characters not of a hunter-class profession or primitive/barbarian upbringing need a tutor
Learned by
Beastmaster (1), Bounty Hunter (2), Hunter (1)
Maximum chance
95% (the Woodlore default)