
Scouting
Skill, Woodlore
Wilderness scouting: moving unseen through wild country on foot or mounted, shaking off pursuit there, and spotting others trying to do the same; scouts also travel rough terrain faster.
From the book
Scouting is the complete wilderness scout's craft. It does three things in woodland and wild country: it lets the character pass through unseen, whether on foot or riding; it lets the character throw off anyone giving chase; and it lets the character notice others who are trying to slip through or escape in the same way. The chance of success is 90%, plus 1% per level of ability, to a maximum of 99%.
Scouts are also simply faster in hard country, adding 50% to all their maximum movement totals when crossing rough or wilderness terrain. Before learning it a character must already have both Stalking and Camouflage/Ambush. It costs 1,000 XP, and as a Woodlore skill it requires a tutor for anyone who is not a hunter or raised in a primitive or barbarian culture.
At a glance
- Skill group
- Woodlore
- Cost
- 1,000 XP
- How it works
- 90% +1% per level (max 99%); +50% to maximum movement in rough or wilderness terrain
- Requires
- Stalking and Camouflage/Ambush
- Tutoring
- Characters not of a hunter-class profession or primitive/barbarian upbringing need a tutor