Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Herb Lore

Skill, Woodlore

Recognizing common herbs and plants, knowing what they are used for, and storing them so they don't spoil.

From the book

Herb Lore lets a character recognize any common herb or plant by passing a save vs Intelligence. Once a plant has been identified, its possible uses and applications are automatically known as well, so a single successful roll tells the herbalist both what the plant is and what it is good for.

The skill also teaches the proper handling of plant ingredients, so the character knows how to prepare and store herbs to keep them from spoiling. That makes it valuable to alchemists, druids, witches and shamans as well as hunters. It is a Woodlore skill costing 1,000 XP, and those without a hunting profession or a primitive or barbarian upbringing must find someone to teach it.

At a glance

Skill group
Woodlore
Cost
1,000 XP
How it works
Save vs INT to identify a plant (its uses are then known)
Tutoring
Characters not of a hunter-class profession or primitive/barbarian upbringing need a tutor
Learned by
Alchemist (1), Beastmaster (4), Druid (1), Hunter (8), Shaman (1), Thaumaturge (2), Witch (1), Witchdoctor (1), Savant (optional, Divine Magic or Mysticism)