
Shaman
Profession, single-classed
A practitioner of Low Magic, the oldest and most primitive spirit and sympathetic magic, feared and respected as a wizard-priest among its people. Shamans see into the spirit realm, bind spirit helpers and gain a power animal.
From the book
Shamans practice Low Magic, a field rooted in the earliest and crudest spirit and sympathetic magic. Among their own peoples they are both feared and honored, usually acting as wizard-priests.
Though deemed the most primitive casters, they have unique powers. At will, with full concentration, a shaman can perceive spirit, astral or ethereal presences nearby, though while doing so the material world fades to shadows. Shamans can also deliberately let certain spirit beings dwell inside their bodies as spirit helpers, freeing them one at a time to perform a service or strike an enemy, after which the spirit may leave; minor spirits are assumed to be numerous, but powerful ones should be recorded.
Spirits above 15th level cannot be bound. Most important of all is the totem or power animal, the spirit of a departed animal that serves as guardian and familiar, rises in level with the shaman and serves for life.
Skills by level
- Level 1
- Any 2 Weapons
- Spell Casting
- Read Magic (100%)
- Herb Lore
- Level 3
- Herbal Remedies
- Wood Craft
- Level 5
- Level 7
- Level 9
- Runes
- Stalking
- Level 10
- Level 11
- Rods, Staves, and Wands
- Level 12
At a glance
- Minimum attributes
- INT 12, WILL 15, PER 14
- Alignment
- Any
- Combat training
- Untrained
- Hit points per level
- 1 H.P. per point of CON, plus 2 H.P. at first level; then +2 H.P. and any CON bonus per level gained; after 12th level, +1 H.P. per level with no CON bonus (optional rule, page 48)
- Special abilities
- See Into Spirit Realm: see spirit, astral or ethereal presences at will within 20 ft, with total concentration; while in use the material plane appears only as shadowy spectres (the two cannot be seen at once); Spirit Binding: lets spirit beings reside in the shaman's body as spirit helpers, each releasable to perform one service or attack an enemy (one at a time, one per day per level, range 20 ft; a released spirit is free to leave); d20 on the SPIRIT BINDING TABLE (appendix); no spirit above 15th level; Power Animal: the shaman's totem, the spirit of a departed animal serving as guardian and familiar, which rises in level with the shaman and serves for life (see the Low Magic spell Locate Power Animal); +1 saves vs Perception, plus 1 more per every 3 levels of ability gained
- Fields of magic
- Low Magic
- Restrictions
- Cannot bind spirit beings of greater than 15th level; Cannot see the spirit realm and the material plane at the same time
Level 9 prints 'Runes Stalking' on one line; these are two skills.
