
Divine Magic
Field of magic
Magic granted through faith in a religious doctrine, not learned as a scholarly study.
From the book
Divine Magic is less a course of study than the practice of a religious doctrine. Its casters draw their power from a patron deity and must hold to that deity's alignment; a priest who strays may find some spells working poorly or not at all, or be set a quest as penance. Priests are its main practitioners. Mages who take it as their second field are called magi and serve as astrologer-priests; savants of the divine branch pursue scholarship to glorify their god; and paladins, warrior-priests sworn to a deity's cause, are the only characters able to cast spells in armor. Charlatans may not dabble in it at all.
The spells suit a priest's role as healer and protector of the faithful. There are cures for disease, paralysis and insanity, spells that bless, purify, feed and give sanctuary, and circles, wards and shields against evil. Others lift curses, detect lies or reveal good and evil, and a sequence of four exorcisms drives out unwelcome spirits. At higher levels come the invocations that call on a deity's servants, a kind of summoning only this field can use, followed by minor and full miracles, the Holy Word, Omniscience and Retribution.
Black Magic and Divine Magic exclude each other: casters of either cannot pick up the other's spells through outside research.
At a glance
- Level 1 spells (9)
- Blessing*, Charisma, Circle of Light, Detect Magic, Divine Light*, Faith Healing*, Omen*, Protection from Evil, Purify Food & Drink
- Level 2 spells (9)
- Cure Disease, Cure Paralysis, Detect Good/Evil, Dexterity, Perception, Remove Curse, Sanctuary*, Strength, Will
- Level 3 spells (8)
- Create Food and Drink, Cure Insanity, Free Will, Lesser Invocation*, Prayer*, Safekeep, Sensory Restoration, Speak in Tongues
- Level 4 spells (8)
- Circle of Divine Protection*, Detect Lie, Divine Guidance*, Eternal Flame*, Exorcism I, Safe Passage*, Spiritual Shield, Waterwalk
- Level 5 spells (8)
- Exorcism II, Greater Invocation*, Minor Miracle*, Oath, Supplication*, True Sight, Warding, Wings of Heaven
- Level 6 spells (8)
- Enlightenment*, Exorcism III, Holy Word*, Part Water, Return to Sanctum, Soul Search*, Travel to Astral Plane, Truth
- Level 7 spells (9)
- Awe*, Banish, Divine Symbol of Power, Exorcism IV*, Miracle*, Omniscience*, Retribution*, Superior Invocation*, Word of Command
- Total spells
- 59
- Practitioners
- Priests; magi (mages with Divine Magic as secondary field); savants who follow Divine Magic
- Restricted spells (*)
- Restricted to practitioners of Divine Magic only
- Research limit
- No practitioner of Black Magic can learn Divine Magic spells through extra-curricular research, and vice versa (p. 70)
- Invocation
- Only practitioners of Divine Magic can use spells of invocation (Summoning Rituals)
- Charlatans
- Charlatans may take first level skill in any magical field except Divine Magic
- Spells per day
- Any two known spells, plus one more per level of ability gained (spell level irrelevant) (p. 68)
- Default components
- Verbal and somatic unless stated; no material components unless stated (p. 68)
- Default casting time
- One full round; first level spells take slightly less (p. 68)
- Spell type
- Each description ends with SAVE and SPELL TYPE lines; 'Variable' spells scale with caster level as stated, 'Non-variable' do not
- Extra-curricular research
- Outside casters pay 500 X.P. per spell level; asterisked (restricted) spells cannot be learned this way (p. 70)
- Spell list table
- p. 75 (* = restricted)
- Spell descriptions
- pp. 88-93
Open the spellbook of Divine Magic
The book makes Paladins dual-classed warrior/priests (p. 32), so they cast Divine Magic.
