
Alchemist
Profession, single-classed
A practitioner of the science of alchemy rather than a spell caster. Alchemists focus their Will through Rare Earths to make substances with magical properties, working up from simple mixtures to golems, homunculi and Aqua Vitae.
From the book
Alchemy is treated as a science, and the alchemist casts no spells; instead, laboratory craft combined with the mental power called Projection of Will lets the alchemist give ordinary ingredients magical effect. Every 1st level alchemist has already served an apprenticeship of seven years or more under a master, studying preparation of ingredients, lab method, metallurgy, plants, natural history, the traits of herbs, metals, gems and animal parts, and the reading of magical and alchemical scripts.
The apprenticeship ends once the student shows the knack of working Rare Earths. These trace-element substances (antimony, cinnabar, pitchblende, assorted salts and oxides) lie in all soil and sand and look like fine grit to anyone else; an alchemist can sift a small quantity out in an hour. They are the catalyst on which the alchemist concentrates.
Because the effort is draining, Projection of Will is limited per day. The appendix holds the detailed alchemy rules.
Skills by level
- Level 1
- Any single weapon
- Herb Lore
- Healing Arts
- Read Magic (55%)
- Naturalism
- Horticulture
- Analyze Mixtures
- Decipher
- Herbal Remedies
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
At a glance
- Minimum attributes
- INT 12, WILL 12
- Alignment
- Any
- Combat training
- Untrained
- Hit points per level
- 1 H.P. per point of CON, plus 2 H.P. at first level; then +2 H.P. and any CON bonus per level gained; after 12th level, +1 H.P. per level with no CON bonus (optional rule, page 48)
- Special abilities
- Locate/Utilize Rare Earths: sifting ordinary soil or sand for one hour yields 1-4 (d4) drams of Rare Earths; Projection of Will: focusing Will through Rare Earths to empower alchemical operations; usable 1x per day, +1x per day per 3 levels of ability gained
- Restrictions
- Not a spell caster: works through alchemical science and Projection of Will, not spells or rituals
- Open to races
- Humans
The level 2 skill is printed 'Alchemial Devices' (a misprint for Alchemical Devices). 'Homonculi' is the book's spelling. The stat block says Single-classed.
