Atlantean Trilogy Archive
A regal mage in star-embroidered blue robes raises a hand beneath glowing zodiac rings turning above an altar in a temple observatory.

Mage

Profession, dual-classed

A dual-classed caster whose primary field is Astrology, paired with a secondary field of Divine Magic, High Magic or Enchantment. The choice makes the mage a magus, a cabalist or an archimage.

Also called Magus (pl. Magi), Cabalist, Archimage

From the book

Mages are spell casters of two fields: Astrology always comes first, and the second is Divine Magic, High Magic or Enchantment. They share a single skill list but differ in motives, alignment and powers according to that second field.

Magi (Divine Magic) can turn undead and convert others as priests do, often act as astrologer-priests, and if rich or influential may raise temples to their sun or sky patron; they must be good. Cabalists (High Magic) draw on devotion to a patron deity when using Evocation spells, invoking the patron's name to force a summoned demon or devil to save against WILL at a penalty or obey; they too must be good.

Archimages (Enchantment) have no special powers, may be of any alignment and need no patron. From 5th level every mage can cast known symbol spells without speaking, and any may build an observatory or temple-observatory that grants an extra spell a day and favorable divinations inside it.

Skills by level

  1. Level 1
  2. Level 3
  3. Level 5
  4. Level 7
  5. Level 9
  6. Level 11
    • Rods, Staves, and Wands
  7. Level 13

At a glance

Minimum attributes
INT 12, WILL 12, PER 12
Alignment
Magi and cabalists: any Good alignment; archimages: any
Combat training
Untrained
Hit points per level
1 H.P. per point of CON, plus 2 H.P. at first level; then +2 H.P. and any CON bonus per level gained; after 12th level, +1 H.P. per level with no CON bonus (optional rule, page 48)
Special abilities
All mages, 5th level+: cast any known symbol spell (planetary or otherwise) without verbal components; Observatory or temple-observatory (optional, any suitable location): inside it, 1 additional spell per day and always the most favorable divination results (Game Judge's ruling); Magi: turn undead and convert others to their faith, as a priest; Cabalists: when using Evocation spells, invoking the patron's name forces a summoned demon or devil to save vs WILL at -2 or obey, once per attempt at sealing a pact; Archimages: no special abilities
Fields of magic
Astrology (primary), Divine Magic, High Magic or Enchantment (secondary, choose one)
Free skill choices
Choice of secondary field (Divine Magic, High Magic or Enchantment)
Restrictions
Magi and cabalists must be of Good alignment
Equipment
Optional observatory or temple-observatory
Patron
Magi serve a patron sun or sky Deity and may build it temples; cabalists are devoted to a patron Deity whose name they invoke; archimages need not serve a patron Deity
Magus (pl. Magi)
Mage with Divine Magic as secondary field; often astrologer-priests. Turn undead and convert as a priest; must be Good; may build temples to a patron sun or sky Deity if wealthy or influential.
Cabalist
Mage with High Magic as secondary field. Invoking the patron's name forces a summoned demon or devil to save vs WILL at -2 or obey; once per attempt at sealing a pact; must be Good.
Archimage
Mage with Enchantment as secondary field. No special abilities; any alignment; no patron Deity required.
Open to races
Humans, Druas

Dual-classed by two fields of magic, not by combining two professions. Level 1 prints 'Spell Casting Chirography' on one line; these are two skills.