Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Magical Mixtures

Skill, Magical/Alchemical

Preparing magical inks, fragrant oils, fumes and conjuring powders used in rituals and scroll-making; requires Read Magic. 2,000 XP.

From the book

Magical mixtures are the working supplies of ritual magic: inks for scrolls, oils for anointing, fumes burned in braziers and powders for conjuring. They call for a mortar and pestle, a small cauldron or crucible and a steady heat source such as a lamp or furnace. Each takes a day, succeeding 90% of the time plus 1% per level (99% maximum), and anyone with Read Magic can learn the skill from a tutor for 2,000 XP.

All mixtures give off a faint magical aura. Inks and fragrant oils lose their power unless stored in crystal, though powders keep in anything. Most sell for 100-200 GP depending on material quality, but magical ink runs 700-1,000 GP for a 7-dram batch.

Fragrant oil of myrrh, cinnamon and olive oil, dabbed on the brow and sprinkled in the protective circle, gives +1 saves when summoning or evoking hostile beings, as do Fumes of Favorable Aspect. Other fumes grant a cryptic but always accurate vision of the future, force spirit, astral and demonic presences within 20 feet to save vs Will or go home, reveal invisible and spirit presences for at least 10 minutes, or call a spirit that truthfully answers one question about the place (call it again within a day and it may attack). Magical ink from giant squid's ink, oak gall and gold suffices for seven spells, and powders of conjuration, 7 drams from the relevant creature, are the material component of every conjuring spell.

At a glance

Skill group
Magical/Alchemical
Cost
2,000 XP (tutor required; at least 2 months)
How it works
90% +1% per level (max 99%); 1 day per mixture
Requires
Read Magic
Learned by
Alchemist (3), Astrologer (1), Charlatan (1), Enchanter (1), Mage (1), Magician (1), Priest (5), Shaman (7), Sorcerer (1), Thaumaturge (1), Witchdoctor (7), Wizard (1)
Price
Most 100-200 GP; magical inks 700-1,000 GP per 7 dr
Storage
Inks and fragrant oils must be kept in crystal vessels
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source