
Detect/Disarm/Set Traps
Skill, Thieving
Finding, disabling and rigging small traps.
From the book
This skill covers finding, disarming and setting small traps. Searching takes at least five minutes of careful inspection for every 10 by 10 by 10 ft area checked.
Disarming or setting a trap requires thieves' tools, and a failed roll means the character is caught by the very trap being handled. The chance of success is 25%, plus 5% per level. Bounty hunters and rogues learn it at first level, spies at third.
At a glance
- Skill group
- Thieving
- Cost
- 1,000 XP (1-2 months to learn)
- How it works
- 25% +5% per level; detecting takes at least 5 minutes per 10x10x10 ft area; disarming or setting needs thieves' tools, and failure springs the trap on the character
- Learned by
- Bounty Hunter (1), Rogue (1), Spy (3)