Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Woodcraft

Skill, Woodlore

Wilderness survival: foraging a meal, finding drinkable water, finding or making shelter, and lighting a fire in bad weather.

From the book

Woodcraft is the knack of staying alive in the wild. It covers four separate abilities: foraging enough food for one meal, finding water that is safe to drink, finding or building shelter from the weather, and getting a fire going when conditions are against it.

Each of these has a 55% chance of success, rising 5% with every level of ability. Terrain and climate can shift the odds a great deal at the Game Judge's discretion. When searching for food, water or shelter, the character gets one roll for each 100 by 100 ft area passed through. It is a Woodlore skill costing 1,000 XP; characters who are neither hunters nor raised in a primitive or barbarian culture need a tutor.

At a glance

Skill group
Woodlore
Cost
1,000 XP
How it works
55% +5% per level; one check per 100x100 ft area searched; the Game Judge may modify for terrain and climate
Tutoring
Characters not of a hunter-class profession or primitive/barbarian upbringing need a tutor
Learned by
Beastmaster (1), Druid (1), Hunter (1), Shaman (3), Witchdoctor (3), Savant (optional, Mysticism)
Maximum chance
95% (the Woodlore default)