
Horticulture
Skill, Arts and Sciences
Grow almost any plant.
From the book
Horticulture lets a character raise almost any plant from seed or cutting. Plants grown from seed usually need 3-12 (3d4) weeks and have a 75% chance of reaching maturity; cuttings take 2-8 weeks and succeed 95% of the time.
The skill also gives a 95% chance to move a plant from one spot to another without killing it, and to carry cuttings over long distances and keep them alive. Alchemists and thaumaturges learn it at first level, which makes it a useful companion to herb-based alchemy.
At a glance
- Skill group
- Arts and Sciences
- Cost
- 2,000 XP (6 months' study if background/profession gives no access)
- How it works
- Seeds 75% to reach maturity (3d4 weeks); cuttings 95% (2-8 weeks); 95% to transplant or transport plants safely
- Learned by
- Alchemist (1), Thaumaturge (1), Savant (optional, Divine Magic)