Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Cartography

Skill, Arts and Sciences

Mapping skill: the character can chart any terrain accurately, avoids getting lost while mapping, and can often make sense of odd or foreign maps.

From the book

Cartography is the mapmaker's craft. A trained cartographer can chart any kind of terrain accurately and will not get lost in country being mapped; the book suggests only characters with this skill should be able to map large features such as coastlines and mountain ranges.

Cartographers also have at least a 50% chance to make sense of strange or unusual maps, though what they actually learn from one is left to the Game Judge. The skill is required of anyone hoping to be hired as an explorer. Corsairs gain it at twelfth level; others pay 2,000 XP and, without access, six months of study.

At a glance

Skill group
Arts and Sciences
Cost
2,000 XP (6 months' study if background/profession gives no access)
How it works
At least 50% to work out strange or unusual maps (the Game Judge decides what is learned)
Learned by
Corsair (12), Savant (optional, Divine Magic)
Mapping large features
Should be the only characters able to map coastlines, mountain ranges and the like

The book calls it a prerequisite for anyone seeking work as an explorer.