
Naturalism
Skill, Arts and Sciences
Knowledge of the plants and animals native to the character's home continent, including any unusual traits they have; the range can grow through travel and study.
From the book
A naturalist knows the plants and animals native to his or her home continent. With a successful save vs INT the character can name any such species and, if it has notable features or powers, will know about them too.
The Game Judge should let a naturalist widen this knowledge beyond the home continent through exploration, rare books on plants and animals, and similar study. Alchemists learn the skill at first level.
At a glance
- Skill group
- Arts and Sciences
- Cost
- 2,000 XP (6 months' study if background/profession gives no access)
- How it works
- Save vs INT to identify a species and recall its notable abilities
- Learned by
- Alchemist (1), Savant (optional, Divine Magic or Mysticism)