Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Naturalism

Skill, Arts and Sciences

Knowledge of the plants and animals native to the character's home continent, including any unusual traits they have; the range can grow through travel and study.

From the book

A naturalist knows the plants and animals native to his or her home continent. With a successful save vs INT the character can name any such species and, if it has notable features or powers, will know about them too.

The Game Judge should let a naturalist widen this knowledge beyond the home continent through exploration, rare books on plants and animals, and similar study. Alchemists learn the skill at first level.

At a glance

Skill group
Arts and Sciences
Cost
2,000 XP (6 months' study if background/profession gives no access)
How it works
Save vs INT to identify a species and recall its notable abilities
Learned by
Alchemist (1), Savant (optional, Divine Magic or Mysticism)