Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Toxic Powders

Skill, Magical/Alchemical

Making noxious powders that can be slipped into food, thrown or blown at victims; no prerequisite. 2,000 XP.

From the book

Toxic powders are noxious dusts that can be stirred into food or drink, thrown in vials, scattered by hand or puffed from a blow tube (5-foot range, 2 1/2-foot radius). Unless they swallow the stuff, victims normally save vs Constitution to escape it, and durations vary by type. The maker needs a mortar and pestle and a small bowl or pan for heating; each powder takes a day, and the skill can be learned from a tutor for 2,000 XP with no prerequisite.

The work is volatile. Every attempt calls for a save vs Dexterity at +1 per level, and a failure means a roll on the Alchemical Mishap Table. Powders are outlawed in most places, but underworld contacts sometimes sell them for 200-300 GP a dose.

Recipes include false death (a 48-hour coma that fools all but trained healers), temporary amnesia, ill fortune (-1 on all saves for a day), terrifying hallucination with a 5% chance per minute of lasting madness, nausea, paralysis, sleep, slowness, vertigo and maddening itching. Three grades of poison powder deal 1-6, 1-8 or 1-10 damage a minute for 5-10 minutes. The same section covers narcotics: black lotus, said to grant ESP and clairvoyance but carrying a cumulative addiction risk with almost always fatal withdrawal; darnell, a stupefying sleep drug; poppy, which halves saves for 1-4 hours; and yage, whose visions can drive a user mad or show a future event.

At a glance

Skill group
Magical/Alchemical
Cost
2,000 XP (tutor required; at least 2 months)
How it works
90% +1% per level (max 99%); 1 day per powder; the maker saves vs DEX (+1 per level) or rolls on the Alchemical Mishap Table; victims usually save vs CON
Requires
None
Learned by
Alchemist (3), Assassin (4), Charlatan (5), Magician (3), Necromancer (2), Shaman (5), Sorcerer (5), Thaumaturge (3), Witchdoctor (3), Wizard (3)
Price
200-300 GP per dose, illegally
Blow tube
Range 5 ft; area 2 1/2 ft radius