Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Philtres

Skill, Magical/Alchemical

Brewing wine-based philtres that force an emotion or reaction on whoever drinks them; requires Read Magic. 2,000 XP.

From the book

Philtres are wine-based drinks that force a particular feeling or reaction on whoever swallows them. Each needs a pint of wine, a mortar and pestle and a fire, and takes d4+4 hours to brew, succeeding 90% of the time plus 1% per level, up to 99%. They usually cost about 100 GP. Learning the skill from a tutor costs 2,000 XP and requires Read Magic.

Their menace lies in disguise: a philtre is nearly impossible to tell from ordinary wine, and even a drinker who questions it must save vs Intelligence at -4 to notice. Once drunk, the effect is instant and allows no save, normally lasting 5-20 minutes. Recipes produce apathy, compliance with any reasonable suggestion, curiosity, friendship, mirth, sorrow, reckless fearlessness, stubborn refusal, and a ravenous hunger that sends the victim after any food in sight. Several are tied to a name: the victim falls in love with, turns fiercely loyal to, attacks, or betrays whoever is named first in his or her hearing. The love philtre lasts until a spell or antidote ends it, and treachery has no time limit; the victim betrays the named person at the first opportunity, in a manner the Game Judge decides.

At a glance

Skill group
Magical/Alchemical
Cost
2,000 XP (tutor required; at least 2 months)
How it works
90% +1% per level (max 99%); 5-8 hours; wine base; effect automatic once drunk, lasting 5-20 minutes
Requires
Read Magic
Learned by
Alchemist (4), Charlatan (7), Enchanter (5), Magician (5), Thaumaturge (4), Witch (5), Wizard (5)
Price
About 100 GP each
Detection
A suspicious drinker saves vs INT at -4 to recognize it