
Premonition
Alchemy, Herbal elixir
Tells the drinker whether an area holds danger to him and roughly where, but not what.
From the book
Brewed from 4 drs. of mugwort, it tells the drinker whether any area 100 ft. in radius holds danger for him. He can learn roughly where the threat lies, but not what it is.
Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.
At a glance
- Ingredients
- 4 drs. mugwort
- Area
- 100 ft. radius
- Limit
- Nature of danger not revealed
- Duration
- d6+4 minutes (unless stated)
- Base
- 1 fl. oz. clear water
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 1-4 hours (half for an alchemist)
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- At least 200 G.P. each when available
- Requires
- Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)