Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Premonition

Alchemy, Herbal elixir

Tells the drinker whether an area holds danger to him and roughly where, but not what.

From the book

Brewed from 4 drs. of mugwort, it tells the drinker whether any area 100 ft. in radius holds danger for him. He can learn roughly where the threat lies, but not what it is.

Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.

At a glance

Ingredients
4 drs. mugwort
Area
100 ft. radius
Limit
Nature of danger not revealed
Duration
d6+4 minutes (unless stated)
Base
1 fl. oz. clear water
Equipment
Mortar and pestle, fire source
Time to complete
1-4 hours (half for an alchemist)
Chance of success
90% +1% per level (max 99%)
Cost
At least 200 G.P. each when available
Requires
Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)