Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Powders of Conjuration

Alchemy, Magical mixture

The material component required for all conjuring spells; any dead creature yields only seven drams regardless of size.

From the book

Powders of conjuration are made from 7 drs. of animal ingredients, chosen to suit the creature to be conjured, and every conjuring spell needs them as a material component. A dead creature gives only 7 drs. of usable material, however large or heavy it was. Unlike inks and oils, the powders can be stored however the maker likes. High-level thaumaturges know these powders so well that they can build homonculi from up to twelve ingredients.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Ingredients
7 drs. of animal ingredients (by creature being conjured)
Use
Material component for all conjuring spells
Yield
7 drs. per deceased creature, regardless of size
Cost
100-200 G.P.
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer