
Charm
Alchemy, Herbal elixir
Turns the drinker's gaze into a Charm spell against one target, who may resist.
From the book
Made from 4 drs. of celandine, this elixir lets the drinker's gaze work as a Charm spell on any one chosen victim, who may save vs Will to resist.
Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.
At a glance
- Ingredients
- 4 drs. cellandine
- Effect
- Gaze acts as Charm spell on one victim
- Save
- Will
- Duration
- d6+4 minutes (unless stated)
- Base
- 1 fl. oz. clear water
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 1-4 hours (half for an alchemist)
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- At least 200 G.P. each when available
- Requires
- Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)