Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Elixir of Protection from lightning

Alchemy, Herbal elixir

One of the Elixirs of Protection: the drinker is shielded from harm by lightning, and warded creatures cannot come within a foot of him.

From the book

Every Elixir of Protection guards the drinker against harm from one particular kind of creature or effect. Creatures of the warded kind cannot come within 1 ft. of the protected person. This one, brewed from 4 drs. of laurel, wards against lightning.

Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.

At a glance

Ingredients
4 drs. laurel
Protects against
Lightning
Effect
Warded creatures cannot approach within 1 ft. radius
Duration
d6+4 minutes (unless stated)
Base
1 fl. oz. clear water
Equipment
Mortar and pestle, fire source
Time to complete
1-4 hours (half for an alchemist)
Chance of success
90% +1% per level (max 99%)
Cost
At least 200 G.P. each when available
Requires
Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)