
Divination
Alchemy, Herbal elixir
Reveals the answer to a single yes-or-no question.
From the book
Made from 4 drs. of hazel bark, this elixir lets the drinker divine the answer to one question that can be answered yes or no.
Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.
At a glance
- Ingredients
- 4 drs. hazel bark
- Effect
- Answer to one yes/no question
- Duration
- d6+4 minutes (unless stated)
- Base
- 1 fl. oz. clear water
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 1-4 hours (half for an alchemist)
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- At least 200 G.P. each when available
- Requires
- Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)