Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Charisma

Alchemy, Herbal elixir

Temporarily raises Charisma.

From the book

A draught of 4 drs. of cinquefoil that raises the drinker's Charisma by 1-4 points for its duration.

Like all herbal elixirs, it resembles a potion with a much briefer effect: d6+4 minutes unless stated otherwise. It is brewed on a fluid ounce of clear water from fresh or dried herbs, with a mortar and pestle and a fire, over 1-4 hours; an alchemist needs only half the time. The chance of success is 90% plus 1% per level, never above 99%, and when one can be bought it costs 200 G.P. or more.

At a glance

Ingredients
4 drs. cinquefoil
Effect
+1-4 Charisma
Duration
d6+4 minutes (unless stated)
Base
1 fl. oz. clear water
Equipment
Mortar and pestle, fire source
Time to complete
1-4 hours (half for an alchemist)
Chance of success
90% +1% per level (max 99%)
Cost
At least 200 G.P. each when available
Requires
Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)