
Fumes of Spirit Banishing
Alchemy, Magical mixture
Drives spirit, astral and demonic presences near the smoke back to their own planes unless they resist.
Also called Magical Fumes
From the book
A fume of 7 drs. each of black myrrh and sulphur, burned in a brazier or other fire. Every spirit, astral or demonic presence within 20 ft. of the smoke must save vs Will or be sent back to its home plane.
Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.
At a glance
- Ingredients
- 7 drs. each of black myrrh and sulphur
- Effect
- Spirit/astral/demonic presences return to home planes
- Save
- Will
- Area
- 20 ft. radius
- Use
- Burned in a brazier or other fire
- Cost
- 100-200 G.P.
- Equipment
- Mortar and pestle, small cauldron or crucible, reliable heat source
- Time to complete
- 1 day per mixture
- Chance of success
- 90% +1% per level (max 99%)
- Requires
- Magical mixtures skill (prerequisite: Read Magic)
- Aura
- Faint magical dweomer