Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Fumes of Favorable Aspect

Alchemy, Magical mixture

Incense burned during summonings that aids the user against hostile beings.

Also called Magical Fumes

From the book

One of the five common magical fumes, this is a powder of 7 drs. each of frankincense and myrrh that only works when burned in a brazier or other fire. It gives the user +1 on saves when summoning or evoking hostile beings, and like fragrant oils it can be burned as part of the offering before a summoning ritual for an extra bonus.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Ingredients
7 drs. each of frankincense and myrrh
Effect
+1 saves vs summoned or evoked hostile beings
Use
Burned in a brazier or other fire
Cost
100-200 G.P.
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer