
Fumes of Favorable Aspect
Alchemy, Magical mixture
Incense burned during summonings that aids the user against hostile beings.
Also called Magical Fumes
From the book
One of the five common magical fumes, this is a powder of 7 drs. each of frankincense and myrrh that only works when burned in a brazier or other fire. It gives the user +1 on saves when summoning or evoking hostile beings, and like fragrant oils it can be burned as part of the offering before a summoning ritual for an extra bonus.
Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.
At a glance
- Ingredients
- 7 drs. each of frankincense and myrrh
- Effect
- +1 saves vs summoned or evoked hostile beings
- Use
- Burned in a brazier or other fire
- Cost
- 100-200 G.P.
- Equipment
- Mortar and pestle, small cauldron or crucible, reliable heat source
- Time to complete
- 1 day per mixture
- Chance of success
- 90% +1% per level (max 99%)
- Requires
- Magical mixtures skill (prerequisite: Read Magic)
- Aura
- Faint magical dweomer