Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Fragrant Oils

Alchemy, Magical mixture

Anointed on the forehead and sprinkled in the protective circle, it helps the user resist hostile beings he summons or evokes.

From the book

Fragrant oils are made by blending myrrh, cinnamon and olive oil (1 dr.). The user anoints his forehead with them and sprinkles some inside his circle of protection, gaining +1 on saves when he summons or evokes hostile beings. They are one of the optional precautions a caster can add to the offering that opens a summoning ritual. The oils must be kept in crystal cruets or vials.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Ingredients
1 dr. of myrrh, cinnamon and olive oil
Effect
+1 saves vs summoned or evoked hostile beings
Storage
Crystal cruets or vials
Cost
100-200 G.P.
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer