Atlantean Trilogy Archive
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Magical Fumes (general)

Alchemy, Magical mixture

Powders that only work when burned in a brazier or other fire; the book lists five common kinds.

From the book

Magical fumes are powders that have no effect unless burned in a brazier or other fire. The five most common are the Fumes of Favorable Aspect, Precognition, Spirit Banishing, Spirit Detection and Spirit Evocation. Some can be burned during the offering that begins a summoning ritual to give the caster further bonuses. Unlike magical inks and fragrant oils, which need crystal containers, the powders may be stored in any way.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Use
Burned in a brazier or other fire source
Common types
Favorable Aspect, Precognition, Spirit Banishing, Spirit Detection, Spirit Evocation
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer
Cost
100-200 G.P.