Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Fumes of Spirit Detection

Alchemy, Magical mixture

Makes spirit, astral or invisible presences in the smoke visible for a while.

Also called Magical Fumes

From the book

A fume of artemesia, flax and hemp, 7 drs. of each, burned in a brazier or other fire. Any spirit, astral or invisible presence within 20 ft. of the smoke becomes visible at once and stays that way for at least 10 minutes.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Ingredients
7 drs. each of artemesia, flax and hemp
Effect
Spirit, astral or invisible presences become visible
Area
20 ft. radius
Duration
At least 10 minutes
Use
Burned in a brazier or other fire
Cost
100-200 G.P.
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer