Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Fumes of Precognition

Alchemy, Magical mixture

Grants a vague or cryptic vision of a future event that is certain to happen.

Also called Magical Fumes

From the book

A fume made from black poppy, hazelwood and linseed, 7 drs. of each, and burned in a brazier or other fire. It grants the user a vision of some event yet to come. The vision tends to be vague or cryptic, but what it shows will always happen.

Magical mixtures are prepared with a mortar and pestle, a small cauldron or crucible and a dependable heat source such as a lamp or furnace. Each takes a day to make, with a 90% chance of success plus 1% per level of ability (99% at most), and every one of them gives off a faint magical aura. Most sell for 100-200 G.P., the price depending on the quality of the ingredients.

At a glance

Ingredients
7 drs. each of black poppy, hazelwood, and linseed
Effect
Vision of a future event; always comes true
Use
Burned in a brazier or other fire
Cost
100-200 G.P.
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 day per mixture
Chance of success
90% +1% per level (max 99%)
Requires
Magical mixtures skill (prerequisite: Read Magic)
Aura
Faint magical dweomer