Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Neutralize Toxins

Alchemy, Herbal elixir

Poured onto food, drink or mixtures, it renders any poison in them harmless.

From the book

Made from 4 drs. of juniper, this elixir is not drunk for its own sake: it has to be poured into or sprinkled over the food, drink or magical or alchemical mixture in question, where it renders any added poison harmless.

Like all herbal elixirs, it resembles a potion with a much briefer effect: d6+4 minutes unless stated otherwise. It is brewed on a fluid ounce of clear water from fresh or dried herbs, with a mortar and pestle and a fire, over 1-4 hours; an alchemist needs only half the time. The chance of success is 90% plus 1% per level, never above 99%, and when one can be bought it costs 200 G.P. or more.

At a glance

Ingredients
4 drs. juniper
Effect
Neutralizes poisons in food, drink or magical/alchemical mixtures
Use
Must be added to or sprinkled over the substance
Duration
d6+4 minutes (unless stated)
Base
1 fl. oz. clear water
Equipment
Mortar and pestle, fire source
Time to complete
1-4 hours (half for an alchemist)
Chance of success
90% +1% per level (max 99%)
Cost
At least 200 G.P. each when available
Requires
Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)