
Charisma
Alchemy, Potion
Temporarily raises Charisma.
From the book
Made with 2 drs. of lodestone and 1 ct. of powdered beryl, this potion raises the drinker's Charisma by 1-4 points for its duration.
Potions grant temporary magical or spell-like powers, normally for 40 + 1-20 minutes. The base is a pint of clear water with a dram each of powdered gold, silver and copper and a carat each of any seven powdered gems (an alchemist may use 2 drs. of Rare Earths instead of the gems). It takes a week in a small cauldron or alembic over a furnace, with a 90% chance of success plus 1% per level (99% at most), and a 1% chance of mishap while it ferments between the 2nd and 7th days. Potions sell for at least 400 G.P.
At a glance
- Ingredients
- 2 drs. lodestone plus 1 ct. powdered beryl
- Effect
- +1-4 Charisma
- Duration
- 40 + 1-20 minutes (unless stated)
- Base
- 1 pint clear water; 1 dr. each powdered gold, silver, copper; 1 ct. each of any seven powdered gemstones (alchemists may use 2 drs. Rare Earths instead of the gems)
- Equipment
- Mortar and pestle, small cauldron or alembic, furnace
- Time to complete
- 1 week per potion
- Chance of success
- 90% +1% per level (max 99%)
- Mishap
- 1% chance between days 2 and 7 (Alchemical Mishap Table)
- Substitution
- Herbal substitutes for animal ingredients: double the base, -25% success
- Cost
- Minimum 400 G.P. (more for costly ingredients)
- Requires
- Potions skill (prerequisites: Read Magic, Philtres and Magical Mixtures or Herbal Elixirs)