Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Elixir of Protection from lycanthropes

Alchemy, Herbal elixir

One of the Elixirs of Protection: the drinker is shielded from harm by lycanthropes, and warded creatures cannot come within a foot of him.

From the book

Every Elixir of Protection guards the drinker against harm from one particular kind of creature or effect. Creatures of the warded kind cannot come within 1 ft. of the protected person. This one, brewed from 4 drs. of wolfsbane, wards against lycanthropes.

Like all herbal elixirs, it resembles a potion with a much briefer effect: d6+4 minutes unless stated otherwise. It is brewed on a fluid ounce of clear water from fresh or dried herbs, with a mortar and pestle and a fire, over 1-4 hours; an alchemist needs only half the time. The chance of success is 90% plus 1% per level, never above 99%, and when one can be bought it costs 200 G.P. or more.

At a glance

Ingredients
4 drs. wolfsbane
Protects against
Lycanthropes
Effect
Warded creatures cannot approach within 1 ft. radius
Duration
d6+4 minutes (unless stated)
Base
1 fl. oz. clear water
Equipment
Mortar and pestle, fire source
Time to complete
1-4 hours (half for an alchemist)
Chance of success
90% +1% per level (max 99%)
Cost
At least 200 G.P. each when available
Requires
Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)