
From the book
Witch hunters combine the hunter and the mystic and are perhaps the strangest characters of the Atlantean Age. A few are tied to a church or religious body, but most work independently and take only the jobs they choose.
Like most bounty hunters they are usually chaotic, but unlike those mercenaries a professional witch hunter often specializes in pursuing spell casters, work dangerous enough that their fees usually match a bounty hunter's top rates; those who serve a church generally waive the fee or keep only a small share of the bounty and give the rest to charity. As spell casters themselves they cannot wear any armor. They may hunt alone or with adventurers.
Most spell casters distrust them and some will hire bounty hunters or assassins against them. Famous witch hunters may be given names such as 'wizard hunter' or 'priest hunter' after their favored prey, labels meant to brand rather than flatter.
Skills by level
- Level 1
- Any 2 Weapons
- Read Tracks
- Read Magic (55%)
- Stealth
- Spell Casting
- Tracking
- Tailing
- Level 2
- +1 to Hit
- Level 4
- +1 to Hit
- One Additional Weapon
- Level 6
- +1 to Hit
- Level 7
- 2 Attacks per Round
- Level 8
- +1 to Hit
- Level 10
- +1 to Hit
- One Additional Weapon
- Level 12
- +1 to Hit
- Level 13
- 3 Attacks per Round
- Level 14, 16, 18, 20, etc.
- +1 to Hit
At a glance
- Minimum attributes
- INT 12, WILL 14, STR 12, DEX 12, PER 10
- Alignment
- Any (Most are Chaotic)
- Combat training
- Highly Trained
- Hit points per level
- 1 H.P. per point of CON, plus 6 H.P. at first level; then +6 H.P. and any CON bonus per level gained; after 12th level, +1 H.P. per level with no CON bonus (optional rule, page 48)
- Special abilities
- None
- Fields of magic
- Mysticism
- Fees and earnings
- Usually match a bounty hunter's top rates for hunting spell casters; those serving a church or religious group generally waive the fee or keep a small share of the bounty and give the rest to charity
- Restrictions
- May not wear armor of any sort (they are spell casters)
The minimum attributes line prints 'WILL: 14 P STR: 12' (stray 'P').
