Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Wand of Phosphorescence

Alchemy, Alchemical device

A glass wand that glows in the dark and is recharged by sunlight.

From the book

A glass wand that shines in the dark. It takes at least two dozen fireflies, an ounce of toadstool and a dram of Rare Earths, plus the ingredients for a prism. Once lit it glows for 2-5 (d4+1) hours, lighting a 10 ft. radius around whoever holds it, and it recharges after at least an hour in sunlight.

Every alchemical device needs a work area or laboratory plus two tool sets costing 25 G.P. each, one for metal and one for glass. A device takes a week to build (the Rod of Detection takes two), and the chance of success is 75% +2% per level of ability.

At a glance

Materials
Minimum 2 doz. fireflies, 1 oz. toadstool, 1 dr. Rare Earths, plus prism ingredients
Effect
Lights a 10 ft. radius
Duration
2-5 (d4+1) hours
Recharge
At least 1 hour of sunlight
Time to complete
1 week
Equipment
25 G.P. metal working tools, 25 G.P. glass working tools, work area or lab
Chance of success
75% +2% per level
Skill level
Alchemical Devices is an alchemist skill from level 2